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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PanoramaSky" inherits="Sky" version="4.0">
<brief_description>
A type of [Sky] used to draw a background texture.
</brief_description>
<description>
A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="panorama" type="Texture2D" setter="set_panorama" getter="get_panorama">
[Texture2D] to be applied to the PanoramaSky.
</member>
</members>
<constants>
</constants>
</class>
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