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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Panel" inherits="Control" version="4.0">
<brief_description>
Provides an opaque background for [Control] children.
</brief_description>
<description>
Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes.
</description>
<tutorials>
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
<link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link>
<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
</tutorials>
<methods>
</methods>
<members>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Panel.Mode" default="0">
</member>
</members>
<constants>
<constant name="MODE_BACKGROUND" value="0" enum="Mode">
</constant>
<constant name="MODE_FOREGROUND" value="1" enum="Mode">
</constant>
</constants>
<theme_items>
<theme_item name="panel" data_type="style" type="StyleBox">
The style of this [Panel].
</theme_item>
<theme_item name="panel_fg" data_type="style" type="StyleBox">
</theme_item>
</theme_items>
</class>
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