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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OmniLight" inherits="Light" category="Core" version="3.0-stable">
	<brief_description>
		OmniDirectional Light, such as a light bulb or a candle.
	</brief_description>
	<description>
		An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
	</description>
	<tutorials>
		http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
		</member>
		<member name="omni_range" type="float" setter="set_param" getter="get_param">
		</member>
		<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
		</member>
		<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
		</member>
	</members>
	<constants>
		<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
		</constant>
		<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
		</constant>
		<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
		</constant>
		<constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
		</constant>
	</constants>
</class>