summaryrefslogtreecommitdiff
path: root/doc/classes/OmniLight.xml
blob: 8cd3270db0331a8d1496221a74ea373e7cd28e75 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
<?xml version="1.0" encoding="UTF-8" ?>
<class name="OmniLight" inherits="Light" category="Core" version="3.0-beta">
	<brief_description>
		OmniDirectional Light, such as a light bulb or a candle.
	</brief_description>
	<description>
		An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_shadow_detail" qualifiers="const">
			<return type="int" enum="OmniLight.ShadowDetail">
			</return>
			<description>
			</description>
		</method>
		<method name="get_shadow_mode" qualifiers="const">
			<return type="int" enum="OmniLight.ShadowMode">
			</return>
			<description>
			</description>
		</method>
		<method name="set_shadow_detail">
			<return type="void">
			</return>
			<argument index="0" name="detail" type="int" enum="OmniLight.ShadowDetail">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_shadow_mode">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="int" enum="OmniLight.ShadowMode">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
		</member>
		<member name="omni_range" type="float" setter="set_param" getter="get_param">
		</member>
		<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
		</member>
		<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
		</member>
	</members>
	<constants>
		<constant name="SHADOW_DUAL_PARABOLOID" value="0">
		</constant>
		<constant name="SHADOW_CUBE" value="1">
		</constant>
		<constant name="SHADOW_DETAIL_VERTICAL" value="0">
		</constant>
		<constant name="SHADOW_DETAIL_HORIZONTAL" value="1">
		</constant>
	</constants>
</class>