1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="OS" inherits="Object" category="Core" version="3.0-stable">
<brief_description>
Operating System functions.
</brief_description>
<description>
Operating System functions. OS Wraps the most common functionality to communicate with the host Operating System, such as: mouse grabbing, mouse cursors, clipboard, video mode, date and time, timers, environment variables, execution of binaries, command line, etc.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="alert">
<return type="void">
</return>
<argument index="0" name="text" type="String">
</argument>
<argument index="1" name="title" type="String" default=""Alert!"">
</argument>
<description>
Displays a modal dialog box utilizing the host OS.
</description>
</method>
<method name="can_draw" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the host OS allows drawing.
</description>
</method>
<method name="can_use_threads" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the current host platform is using multiple threads.
</description>
</method>
<method name="delay_msec" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="msec" type="int">
</argument>
<description>
Delay executing of the current thread by given milliseconds.
</description>
</method>
<method name="delay_usec" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="usec" type="int">
</argument>
<description>
Delay executing of the current thread by given microseconds.
</description>
</method>
<method name="dump_memory_to_file">
<return type="void">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Dumps the memory allocation ringlist to a file (only works in debug).
Entry format per line: "Address - Size - Description"
</description>
</method>
<method name="dump_resources_to_file">
<return type="void">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Dumps all used resources to file (only works in debug).
Entry format per line: "Resource Type : Resource Location"
At the end of the file is a statistic of all used Resource Types.
</description>
</method>
<method name="execute">
<return type="int">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="arguments" type="PoolStringArray">
</argument>
<argument index="2" name="blocking" type="bool">
</argument>
<argument index="3" name="output" type="Array" default="[ ]">
</argument>
<description>
Execute the file at the given path, optionally blocking until it returns.
Platform path resolution will take place. The resolved file must exist and be executable.
Returns a process id.
For example:
[codeblock]
var output = []
var pid = OS.execute('ls', [], true, output)
[/codeblock]
If you wish to access a shell built-in or perform a composite command, a platform specific shell can be invoked. For example:
[codeblock]
var pid = OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output)
[/codeblock]
</description>
</method>
<method name="find_scancode_from_string" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="string" type="String">
</argument>
<description>
Returns the scancode of the given string (e.g. "Escape")
</description>
</method>
<method name="get_cmdline_args">
<return type="PoolStringArray">
</return>
<description>
Returns the command line arguments passed to the engine.
</description>
</method>
<method name="get_date" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="utc" type="bool" default="false">
</argument>
<description>
Returns current date as a dictionary of keys: year, month, day, weekday, dst (daylight savings time).
</description>
</method>
<method name="get_datetime" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="utc" type="bool" default="false">
</argument>
<description>
Returns current datetime as a dictionary of keys: year, month, day, weekday, dst (daylight savings time), hour, minute, second.
</description>
</method>
<method name="get_datetime_from_unix_time" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="unix_time_val" type="int">
</argument>
<description>
Get a dictionary of time values when given epoch time.
Dictionary Time values will be a union of values from [method get_time] and [method get_date] dictionaries (with the exception of dst = day light standard time, as it cannot be determined from epoch).
</description>
</method>
<method name="get_dynamic_memory_usage" qualifiers="const">
<return type="int">
</return>
<description>
Returns the total amount of dynamic memory used (only works in debug).
</description>
</method>
<method name="get_environment" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="environment" type="String">
</argument>
<description>
Returns an environment variable.
</description>
</method>
<method name="get_executable_path" qualifiers="const">
<return type="String">
</return>
<description>
Returns the path to the current engine executable.
</description>
</method>
<method name="get_latin_keyboard_variant" qualifiers="const">
<return type="String">
</return>
<description>
Returns the current latin keyboard variant as a String.
Possible return values are: "QWERTY", "AZERTY", "QZERTY", "DVORAK", "NEO", "COLEMAK" or "ERROR".
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String">
</return>
<description>
Returns the host OS locale.
</description>
</method>
<method name="get_model_name" qualifiers="const">
<return type="String">
</return>
<description>
Returns the model name of the current device.
</description>
</method>
<method name="get_name" qualifiers="const">
<return type="String">
</return>
<description>
Returns the name of the host OS. Possible values are: "Android", "Haiku", "iOS", "HTML5", "OSX", "Server", "Windows", "UWP", "X11".
</description>
</method>
<method name="get_power_percent_left">
<return type="int">
</return>
<description>
Returns the amount of battery left in the device as a percentage.
</description>
</method>
<method name="get_power_seconds_left">
<return type="int">
</return>
<description>
Returns the time in seconds before the device runs out of battery.
</description>
</method>
<method name="get_power_state">
<return type="int" enum="OS.PowerState">
</return>
<description>
Returns the current state of the device regarding battery and power. See [code]POWERSTATE_*[/code] constants.
</description>
</method>
<method name="get_process_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns the game process ID
</description>
</method>
<method name="get_processor_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of cores available in the host machine.
</description>
</method>
<method name="get_scancode_string" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="code" type="int">
</argument>
<description>
Returns the given scancode as a string (e.g. Return values: "Escape", "Shift+Escape").
</description>
</method>
<method name="get_screen_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of displays attached to the host machine.
</description>
</method>
<method name="get_screen_dpi" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="screen" type="int" default="-1">
</argument>
<description>
Returns the dots per inch density of the specified screen.
On Android Devices, the actual screen densities are grouped into six generalized densities:
ldpi - 120 dpi
mdpi - 160 dpi
hdpi - 240 dpi
xhdpi - 320 dpi
xxhdpi - 480 dpi
xxxhdpi - 640 dpi
</description>
</method>
<method name="get_screen_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="screen" type="int" default="-1">
</argument>
<description>
Returns the position of the specified screen by index. If no screen index is provided, the current screen will be used.
</description>
</method>
<method name="get_screen_size" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="screen" type="int" default="-1">
</argument>
<description>
Returns the dimensions in pixels of the specified screen.
</description>
</method>
<method name="get_splash_tick_msec" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_static_memory_peak_usage" qualifiers="const">
<return type="int">
</return>
<description>
Returns the max amount of static memory used (only works in debug).
</description>
</method>
<method name="get_static_memory_usage" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of static memory being used by the program in bytes.
</description>
</method>
<method name="get_system_dir" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="dir" type="int" enum="OS.SystemDir">
</argument>
<description>
Returns the actual path to commonly used folders across different platforms. Available locations are specified in [OS.SystemDir].
</description>
</method>
<method name="get_system_time_secs" qualifiers="const">
<return type="int">
</return>
<description>
Returns the epoch time of the operating system in seconds.
</description>
</method>
<method name="get_ticks_msec" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of time passed in milliseconds since the engine started.
</description>
</method>
<method name="get_time" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="utc" type="bool" default="false">
</argument>
<description>
Returns current time as a dictionary of keys: hour, minute, second.
</description>
</method>
<method name="get_time_zone_info" qualifiers="const">
<return type="Dictionary">
</return>
<description>
Returns the current time zone as a dictionary with the keys: bias and name.
</description>
</method>
<method name="get_unique_id" qualifiers="const">
<return type="String">
</return>
<description>
Returns a string that is unique to the device.
Returns empty string on HTML5 and UWP which are not supported yet.
</description>
</method>
<method name="get_unix_time" qualifiers="const">
<return type="int">
</return>
<description>
Return the current unix timestamp.
</description>
</method>
<method name="get_unix_time_from_datetime" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="datetime" type="Dictionary">
</argument>
<description>
Get an epoch time value from a dictionary of time values.
[code]datetime[/code] must be populated with the following keys: year, month, day, hour, minute, second.
You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight savings time (dst), if present, is ignored.
</description>
</method>
<method name="get_user_data_dir" qualifiers="const">
<return type="String">
</return>
<description>
Returns the absolute directory path where user data is written ([code]user://[/code]).
</description>
</method>
<method name="get_virtual_keyboard_height">
<return type="int">
</return>
<description>
</description>
</method>
<method name="has_environment" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="environment" type="String">
</argument>
<description>
Returns [code]true[/code] if an environment variable exists.
</description>
</method>
<method name="has_feature" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="tag_name" type="String">
</argument>
<description>
</description>
</method>
<method name="has_touchscreen_ui_hint" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the device has a touchscreen or emulates one.
</description>
</method>
<method name="has_virtual_keyboard" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the platform has a virtual keyboard, [code]false[/code] otherwise.
</description>
</method>
<method name="hide_virtual_keyboard">
<return type="void">
</return>
<description>
Hides the virtual keyboard if it is shown, does nothing otherwise.
</description>
</method>
<method name="is_debug_build" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the build is a debug build.
Returns [code]true[/code] when running in the editor.
Returns [code]false[/code] if the build is a release build.
</description>
</method>
<method name="is_ok_left_and_cancel_right" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the "Okay" button should appear on the left and "Cancel" on the right.
</description>
</method>
<method name="is_scancode_unicode" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="code" type="int">
</argument>
<description>
Returns [code]true[/code] if the input code has a unicode character.
</description>
</method>
<method name="is_stdout_verbose" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the engine was executed with -v (verbose stdout).
</description>
</method>
<method name="is_userfs_persistent" qualifiers="const">
<return type="bool">
</return>
<description>
If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
</description>
</method>
<method name="kill">
<return type="int" enum="Error">
</return>
<argument index="0" name="pid" type="int">
</argument>
<description>
Kill a process ID (this method can be used to kill processes that were not spawned by the game).
</description>
</method>
<method name="native_video_is_playing">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if native video is playing.
</description>
</method>
<method name="native_video_pause">
<return type="void">
</return>
<description>
Pauses native video playback.
</description>
</method>
<method name="native_video_play">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="volume" type="float">
</argument>
<argument index="2" name="audio_track" type="String">
</argument>
<argument index="3" name="subtitle_track" type="String">
</argument>
<description>
Plays native video from the specified path, at the given volume and with audio and subtitle tracks.
</description>
</method>
<method name="native_video_stop">
<return type="void">
</return>
<description>
Stops native video playback.
</description>
</method>
<method name="native_video_unpause">
<return type="void">
</return>
<description>
Resumes native video playback.
</description>
</method>
<method name="print_all_resources">
<return type="void">
</return>
<argument index="0" name="tofile" type="String" default="""">
</argument>
<description>
Shows all resources in the game. Optionally the list can be written to a file.
</description>
</method>
<method name="print_all_textures_by_size">
<return type="void">
</return>
<description>
Shows the list of loaded textures sorted by size in memory.
</description>
</method>
<method name="print_resources_by_type">
<return type="void">
</return>
<argument index="0" name="types" type="PoolStringArray">
</argument>
<description>
Shows the number of resources loaded by the game of the given types.
</description>
</method>
<method name="print_resources_in_use">
<return type="void">
</return>
<argument index="0" name="short" type="bool" default="false">
</argument>
<description>
Shows all resources currently used by the game.
</description>
</method>
<method name="request_attention">
<return type="void">
</return>
<description>
Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.
</description>
</method>
<method name="set_icon">
<return type="void">
</return>
<argument index="0" name="icon" type="Image">
</argument>
<description>
Sets the game's icon.
</description>
</method>
<method name="set_ime_position">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="set_thread_name">
<return type="int" enum="Error">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Sets the name of the current thread.
</description>
</method>
<method name="set_use_file_access_save_and_swap">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Enables backup saves if [code]enabled[/code] is [code]true[/code].
</description>
</method>
<method name="set_window_title">
<return type="void">
</return>
<argument index="0" name="title" type="String">
</argument>
<description>
Sets the window title to the specified string.
</description>
</method>
<method name="shell_open">
<return type="int" enum="Error">
</return>
<argument index="0" name="uri" type="String">
</argument>
<description>
Requests the OS to open a resource with the most appropriate program. For example.
[code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the downloads folders of the user.
[code]OS.shell_open("http://godotengine.org")[/code] opens the default web browser on the official Godot website.
</description>
</method>
<method name="show_virtual_keyboard">
<return type="void">
</return>
<argument index="0" name="existing_text" type="String" default="""">
</argument>
<description>
Shows the virtual keyboard if the platform has one. The [i]existing_text[/i] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).
</description>
</method>
</methods>
<members>
<member name="clipboard" type="String" setter="set_clipboard" getter="get_clipboard">
The clipboard from the host OS. Might be unavailable on some platforms.
</member>
<member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen">
The current screen index (starting from 0).
</member>
<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code">
</member>
<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on">
</member>
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
</member>
<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation">
The current screen orientation.
</member>
<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled">
</member>
<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
If [code]true[/code], removes the window frame.
</member>
<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
If [code]true[/code], the window is fullscreen.
</member>
<member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized">
If [code]true[/code], the window is maximized.
</member>
<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized">
If [code]true[/code], the window is minimized.
</member>
<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position">
The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
</member>
<member name="window_resizable" type="bool" setter="set_window_resizable" getter="is_window_resizable">
If [code]true[/code], the window is resizable by the user.
</member>
<member name="window_size" type="Vector2" setter="set_window_size" getter="get_window_size">
The size of the window (without counting window manager decorations).
</member>
</members>
<constants>
<constant name="DAY_SUNDAY" value="0" enum="Weekday">
</constant>
<constant name="DAY_MONDAY" value="1" enum="Weekday">
</constant>
<constant name="DAY_TUESDAY" value="2" enum="Weekday">
</constant>
<constant name="DAY_WEDNESDAY" value="3" enum="Weekday">
</constant>
<constant name="DAY_THURSDAY" value="4" enum="Weekday">
</constant>
<constant name="DAY_FRIDAY" value="5" enum="Weekday">
</constant>
<constant name="DAY_SATURDAY" value="6" enum="Weekday">
</constant>
<constant name="MONTH_JANUARY" value="1" enum="Month">
</constant>
<constant name="MONTH_FEBRUARY" value="2" enum="Month">
</constant>
<constant name="MONTH_MARCH" value="3" enum="Month">
</constant>
<constant name="MONTH_APRIL" value="4" enum="Month">
</constant>
<constant name="MONTH_MAY" value="5" enum="Month">
</constant>
<constant name="MONTH_JUNE" value="6" enum="Month">
</constant>
<constant name="MONTH_JULY" value="7" enum="Month">
</constant>
<constant name="MONTH_AUGUST" value="8" enum="Month">
</constant>
<constant name="MONTH_SEPTEMBER" value="9" enum="Month">
</constant>
<constant name="MONTH_OCTOBER" value="10" enum="Month">
</constant>
<constant name="MONTH_NOVEMBER" value="11" enum="Month">
</constant>
<constant name="MONTH_DECEMBER" value="12" enum="Month">
</constant>
<constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation">
</constant>
<constant name="SCREEN_ORIENTATION_PORTRAIT" value="1" enum="ScreenOrientation">
</constant>
<constant name="SCREEN_ORIENTATION_REVERSE_LANDSCAPE" value="2" enum="ScreenOrientation">
</constant>
<constant name="SCREEN_ORIENTATION_REVERSE_PORTRAIT" value="3" enum="ScreenOrientation">
</constant>
<constant name="SCREEN_ORIENTATION_SENSOR_LANDSCAPE" value="4" enum="ScreenOrientation">
</constant>
<constant name="SCREEN_ORIENTATION_SENSOR_PORTRAIT" value="5" enum="ScreenOrientation">
</constant>
<constant name="SCREEN_ORIENTATION_SENSOR" value="6" enum="ScreenOrientation">
</constant>
<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
</constant>
<constant name="SYSTEM_DIR_DCIM" value="1" enum="SystemDir">
</constant>
<constant name="SYSTEM_DIR_DOCUMENTS" value="2" enum="SystemDir">
</constant>
<constant name="SYSTEM_DIR_DOWNLOADS" value="3" enum="SystemDir">
</constant>
<constant name="SYSTEM_DIR_MOVIES" value="4" enum="SystemDir">
</constant>
<constant name="SYSTEM_DIR_MUSIC" value="5" enum="SystemDir">
</constant>
<constant name="SYSTEM_DIR_PICTURES" value="6" enum="SystemDir">
</constant>
<constant name="SYSTEM_DIR_RINGTONES" value="7" enum="SystemDir">
</constant>
<constant name="POWERSTATE_UNKNOWN" value="0" enum="PowerState">
</constant>
<constant name="POWERSTATE_ON_BATTERY" value="1" enum="PowerState">
</constant>
<constant name="POWERSTATE_NO_BATTERY" value="2" enum="PowerState">
</constant>
<constant name="POWERSTATE_CHARGING" value="3" enum="PowerState">
</constant>
<constant name="POWERSTATE_CHARGED" value="4" enum="PowerState">
</constant>
</constants>
</class>
|