1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="OS" inherits="Object" category="Core" version="3.2">
<brief_description>
Operating System functions.
</brief_description>
<description>
Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc.
</description>
<tutorials>
</tutorials>
<methods>
<method name="alert">
<return type="void">
</return>
<argument index="0" name="text" type="String">
</argument>
<argument index="1" name="title" type="String" default=""Alert!"">
</argument>
<description>
Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.
</description>
</method>
<method name="can_draw" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the host OS allows drawing.
</description>
</method>
<method name="can_use_threads" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the current host platform is using multiple threads.
</description>
</method>
<method name="center_window">
<return type="void">
</return>
<description>
Centers the window on the screen if in windowed mode.
</description>
</method>
<method name="close_midi_inputs">
<return type="void">
</return>
<description>
Shuts down system MIDI driver.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="delay_msec" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="msec" type="int">
</argument>
<description>
Delay execution of the current thread by [code]msec[/code] milliseconds.
</description>
</method>
<method name="delay_usec" qualifiers="const">
<return type="void">
</return>
<argument index="0" name="usec" type="int">
</argument>
<description>
Delay execution of the current thread by [code]usec[/code] microseconds.
</description>
</method>
<method name="dump_memory_to_file">
<return type="void">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Dumps the memory allocation ringlist to a file (only works in debug).
Entry format per line: "Address - Size - Description".
</description>
</method>
<method name="dump_resources_to_file">
<return type="void">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Dumps all used resources to file (only works in debug).
Entry format per line: "Resource Type : Resource Location".
At the end of the file is a statistic of all used Resource Types.
</description>
</method>
<method name="execute">
<return type="int">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="arguments" type="PoolStringArray">
</argument>
<argument index="2" name="blocking" type="bool">
</argument>
<argument index="3" name="output" type="Array" default="[ ]">
</argument>
<argument index="4" name="read_stderr" type="bool" default="false">
</argument>
<description>
Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.
The arguments are used in the given order and separated by a space, so [code]OS.execute("ping", ["-w", "3", "godotengine.org"], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell.
This method has slightly different behavior based on whether the [code]blocking[/code] mode is enabled.
If [code]blocking[/code] is [code]true[/code], the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution.
If [code]blocking[/code] is [code]false[/code], the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty.
The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code] or another exit code.
Example of blocking mode and retrieving the shell output:
[codeblock]
var output = []
var exit_code = OS.execute("ls", ["-l", "/tmp"], true, output)
[/codeblock]
Example of non-blocking mode, running another instance of the project and storing its process ID:
[codeblock]
var pid = OS.execute(OS.get_executable_path(), [], false)
[/codeblock]
If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:
[codeblock]
OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], true, output)
[/codeblock]
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
</description>
</method>
<method name="find_scancode_from_string" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="string" type="String">
</argument>
<description>
Returns the scancode of the given string (e.g. "Escape").
</description>
</method>
<method name="get_audio_driver_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the total number of available audio drivers.
</description>
</method>
<method name="get_audio_driver_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="driver" type="int">
</argument>
<description>
Returns the audio driver name for the given index.
</description>
</method>
<method name="get_cmdline_args">
<return type="PoolStringArray">
</return>
<description>
Returns the command line arguments passed to the engine.
</description>
</method>
<method name="get_connected_midi_inputs">
<return type="PoolStringArray">
</return>
<description>
Returns an array of MIDI device names.
The returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_current_video_driver" qualifiers="const">
<return type="int" enum="OS.VideoDriver">
</return>
<description>
Returns the currently used video driver, using one of the values from [enum VideoDriver].
</description>
</method>
<method name="get_date" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="utc" type="bool" default="false">
</argument>
<description>
Returns current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time).
</description>
</method>
<method name="get_datetime" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="utc" type="bool" default="false">
</argument>
<description>
Returns current datetime as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time), [code]hour[/code], [code]minute[/code], [code]second[/code].
</description>
</method>
<method name="get_datetime_from_unix_time" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="unix_time_val" type="int">
</argument>
<description>
Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).
The returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch.
</description>
</method>
<method name="get_dynamic_memory_usage" qualifiers="const">
<return type="int">
</return>
<description>
Returns the total amount of dynamic memory used (only works in debug).
</description>
</method>
<method name="get_environment" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="environment" type="String">
</argument>
<description>
Returns an environment variable.
</description>
</method>
<method name="get_executable_path" qualifiers="const">
<return type="String">
</return>
<description>
Returns the path to the current engine executable.
</description>
</method>
<method name="get_granted_permissions" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
With this function you can get the list of dangerous permissions that have been granted to the Android application.
[b]Note:[/b] This method is implemented on Android.
</description>
</method>
<method name="get_ime_selection" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.
[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="get_ime_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the IME intermediate composition string.
[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="get_latin_keyboard_variant" qualifiers="const">
<return type="String">
</return>
<description>
Returns the current latin keyboard variant as a String.
Possible return values are: [code]"QWERTY"[/code], [code]"AZERTY"[/code], [code]"QZERTY"[/code], [code]"DVORAK"[/code], [code]"NEO"[/code], [code]"COLEMAK"[/code] or [code]"ERROR"[/code].
[b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns [code]"QWERTY"[/code] on unsupported platforms.
</description>
</method>
<method name="get_locale" qualifiers="const">
<return type="String">
</return>
<description>
Returns the host OS locale.
</description>
</method>
<method name="get_model_name" qualifiers="const">
<return type="String">
</return>
<description>
Returns the model name of the current device.
[b]Note:[/b] This method is implemented on Android and iOS. Returns [code]"GenericDevice"[/code] on unsupported platforms.
</description>
</method>
<method name="get_name" qualifiers="const">
<return type="String">
</return>
<description>
Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"Haiku"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"OSX"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code].
</description>
</method>
<method name="get_power_percent_left">
<return type="int">
</return>
<description>
Returns the amount of battery left in the device as a percentage. Returns [code]-1[/code] if power state is unknown.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_power_seconds_left">
<return type="int">
</return>
<description>
Returns an estimate of the time left in seconds before the device runs out of battery. Returns [code]-1[/code] if power state is unknown.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_power_state">
<return type="int" enum="OS.PowerState">
</return>
<description>
Returns the current state of the device regarding battery and power. See [enum PowerState] constants.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="get_process_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns the project's process ID.
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
</description>
</method>
<method name="get_processor_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of threads available on the host machine.
</description>
</method>
<method name="get_real_window_size" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the window size including decorations like window borders.
</description>
</method>
<method name="get_scancode_string" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="code" type="int">
</argument>
<description>
Returns the given scancode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]).
</description>
</method>
<method name="get_screen_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of displays attached to the host machine.
</description>
</method>
<method name="get_screen_dpi" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="screen" type="int" default="-1">
</argument>
<description>
Returns the dots per inch density of the specified screen. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used.
On Android devices, the actual screen densities are grouped into six generalized densities:
[codeblock]
ldpi - 120 dpi
mdpi - 160 dpi
hdpi - 240 dpi
xhdpi - 320 dpi
xxhdpi - 480 dpi
xxxhdpi - 640 dpi
[/codeblock]
[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms.
</description>
</method>
<method name="get_screen_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="screen" type="int" default="-1">
</argument>
<description>
Returns the position of the specified screen by index. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used.
</description>
</method>
<method name="get_screen_size" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="screen" type="int" default="-1">
</argument>
<description>
Returns the dimensions in pixels of the specified screen. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used.
</description>
</method>
<method name="get_splash_tick_msec" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of time in milliseconds it took for the boot logo to appear.
</description>
</method>
<method name="get_static_memory_peak_usage" qualifiers="const">
<return type="int">
</return>
<description>
Returns the maximum amount of static memory used (only works in debug).
</description>
</method>
<method name="get_static_memory_usage" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of static memory being used by the program in bytes.
</description>
</method>
<method name="get_system_dir" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="dir" type="int" enum="OS.SystemDir">
</argument>
<description>
Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].
[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows.
</description>
</method>
<method name="get_system_time_msecs" qualifiers="const">
<return type="int">
</return>
<description>
Returns the epoch time of the operating system in milliseconds.
</description>
</method>
<method name="get_system_time_secs" qualifiers="const">
<return type="int">
</return>
<description>
Returns the epoch time of the operating system in seconds.
</description>
</method>
<method name="get_ticks_msec" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of time passed in milliseconds since the engine started.
</description>
</method>
<method name="get_ticks_usec" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of time passed in microseconds since the engine started.
</description>
</method>
<method name="get_time" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="utc" type="bool" default="false">
</argument>
<description>
Returns current time as a dictionary of keys: hour, minute, second.
</description>
</method>
<method name="get_time_zone_info" qualifiers="const">
<return type="Dictionary">
</return>
<description>
Returns the current time zone as a dictionary with the keys: bias and name.
</description>
</method>
<method name="get_unique_id" qualifiers="const">
<return type="String">
</return>
<description>
Returns a string that is unique to the device.
[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet.
</description>
</method>
<method name="get_unix_time" qualifiers="const">
<return type="int">
</return>
<description>
Returns the current UNIX epoch timestamp.
</description>
</method>
<method name="get_unix_time_from_datetime" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="datetime" type="Dictionary">
</argument>
<description>
Gets an epoch time value from a dictionary of time values.
[code]datetime[/code] must be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], [code]second[/code].
You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time ([code]dst[/code]), if present, is ignored.
</description>
</method>
<method name="get_user_data_dir" qualifiers="const">
<return type="String">
</return>
<description>
Returns the absolute directory path where user data is written ([code]user://[/code]).
On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
On Windows, this is [code]%APPDATA%\Godot\app_userdata\[project_name][/code], or [code]%APPDATA%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to [code]%USERPROFILE%\AppData\Roaming[/code].
If the project name is empty, [code]user://[/code] falls back to [code]res://[/code].
</description>
</method>
<method name="get_video_driver_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of video drivers supported on the current platform.
</description>
</method>
<method name="get_video_driver_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="driver" type="int" enum="OS.VideoDriver">
</argument>
<description>
Returns the name of the video driver matching the given [code]driver[/code] index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index.
</description>
</method>
<method name="get_virtual_keyboard_height">
<return type="int">
</return>
<description>
Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden.
</description>
</method>
<method name="get_window_safe_area" qualifiers="const">
<return type="Rect2">
</return>
<description>
Returns unobscured area of the window where interactive controls should be rendered.
</description>
</method>
<method name="global_menu_add_item">
<return type="void">
</return>
<argument index="0" name="menu" type="String">
</argument>
<argument index="1" name="label" type="String">
</argument>
<argument index="2" name="id" type="Variant">
</argument>
<argument index="3" name="meta" type="Variant">
</argument>
<description>
Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="global_menu_add_separator">
<return type="void">
</return>
<argument index="0" name="menu" type="String">
</argument>
<description>
Add a separator between items. Separators also occupy an index.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="global_menu_clear">
<return type="void">
</return>
<argument index="0" name="menu" type="String">
</argument>
<description>
Clear the global menu, in effect removing all items.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="global_menu_remove_item">
<return type="void">
</return>
<argument index="0" name="menu" type="String">
</argument>
<argument index="1" name="idx" type="int">
</argument>
<description>
Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.
[b]Note:[/b] This method is implemented on macOS.
</description>
</method>
<method name="has_environment" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="environment" type="String">
</argument>
<description>
Returns [code]true[/code] if an environment variable exists.
</description>
</method>
<method name="has_feature" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="tag_name" type="String">
</argument>
<description>
Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.
[b]Note:[/b] Tag names are case-sensitive.
</description>
</method>
<method name="has_touchscreen_ui_hint" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the device has a touchscreen or emulates one.
</description>
</method>
<method name="has_virtual_keyboard" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the platform has a virtual keyboard, [code]false[/code] otherwise.
</description>
</method>
<method name="hide_virtual_keyboard">
<return type="void">
</return>
<description>
Hides the virtual keyboard if it is shown, does nothing otherwise.
</description>
</method>
<method name="is_debug_build" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the build is a debug build.
Returns [code]true[/code] when running in the editor.
Returns [code]false[/code] if the build is a release build.
</description>
</method>
<method name="is_ok_left_and_cancel_right" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right.
</description>
</method>
<method name="is_scancode_unicode" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="code" type="int">
</argument>
<description>
Returns [code]true[/code] if the input scancode corresponds to a Unicode character.
</description>
</method>
<method name="is_stdout_verbose" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the engine was executed with [code]-v[/code] (verbose stdout).
</description>
</method>
<method name="is_userfs_persistent" qualifiers="const">
<return type="bool">
</return>
<description>
If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
</description>
</method>
<method name="is_window_always_on_top" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the window should always be on top of other windows.
</description>
</method>
<method name="is_window_focused" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the window is currently focused.
[b]Note:[/b] Only implemented on desktop platforms. On other platforms, it will always return [code]true[/code].
</description>
</method>
<method name="kill">
<return type="int" enum="Error">
</return>
<argument index="0" name="pid" type="int">
</argument>
<description>
Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode.
[b]Note:[/b] This method can also be used to kill processes that were not spawned by the game.
[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows.
</description>
</method>
<method name="move_window_to_foreground">
<return type="void">
</return>
<description>
Moves the window to the front.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="native_video_is_playing">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if native video is playing.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="native_video_pause">
<return type="void">
</return>
<description>
Pauses native video playback.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="native_video_play">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="volume" type="float">
</argument>
<argument index="2" name="audio_track" type="String">
</argument>
<argument index="3" name="subtitle_track" type="String">
</argument>
<description>
Plays native video from the specified path, at the given volume and with audio and subtitle tracks.
[b]Note:[/b] This method is implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options.
</description>
</method>
<method name="native_video_stop">
<return type="void">
</return>
<description>
Stops native video playback.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="native_video_unpause">
<return type="void">
</return>
<description>
Resumes native video playback.
[b]Note:[/b] This method is implemented on Android and iOS.
</description>
</method>
<method name="open_midi_inputs">
<return type="void">
</return>
<description>
Initialises the singleton for the system MIDI driver.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="print_all_resources">
<return type="void">
</return>
<argument index="0" name="tofile" type="String" default="""">
</argument>
<description>
Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in [code]tofile[/code].
</description>
</method>
<method name="print_all_textures_by_size">
<return type="void">
</return>
<description>
Shows the list of loaded textures sorted by size in memory.
</description>
</method>
<method name="print_resources_by_type">
<return type="void">
</return>
<argument index="0" name="types" type="PoolStringArray">
</argument>
<description>
Shows the number of resources loaded by the game of the given types.
</description>
</method>
<method name="print_resources_in_use">
<return type="void">
</return>
<argument index="0" name="short" type="bool" default="false">
</argument>
<description>
Shows all resources currently used by the game.
</description>
</method>
<method name="request_attention">
<return type="void">
</return>
<description>
Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="request_permission">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
At the moment this function is only used by [code]AudioDriverOpenSL[/code] to request permission for [code]RECORD_AUDIO[/code] on Android.
</description>
</method>
<method name="request_permissions">
<return type="bool">
</return>
<description>
With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.
[b]Note:[/b] This method is implemented on Android.
</description>
</method>
<method name="set_icon">
<return type="void">
</return>
<argument index="0" name="icon" type="Image">
</argument>
<description>
Sets the game's icon using an [Image] resource.
The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.
[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows.
</description>
</method>
<method name="set_ime_active">
<return type="void">
</return>
<argument index="0" name="active" type="bool">
</argument>
<description>
Sets whether IME input mode should be enabled.
If active IME handles key events before the application and creates an composition string and suggestion list.
Application can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions.
Completed composition string is committed when input is finished.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="set_ime_position">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
Sets position of IME suggestion list popup (in window coordinates).
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="set_native_icon">
<return type="void">
</return>
<argument index="0" name="filename" type="String">
</argument>
<description>
Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
[b]Note:[/b] This method is implemented on macOS and Windows.
</description>
</method>
<method name="set_thread_name">
<return type="int" enum="Error">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Sets the name of the current thread.
</description>
</method>
<method name="set_use_file_access_save_and_swap">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Enables backup saves if [code]enabled[/code] is [code]true[/code].
</description>
</method>
<method name="set_window_always_on_top">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Sets whether the window should always be on top.
[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="set_window_title">
<return type="void">
</return>
<argument index="0" name="title" type="String">
</argument>
<description>
Sets the window title to the specified string.
[b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.
[b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows.
</description>
</method>
<method name="shell_open">
<return type="int" enum="Error">
</return>
<argument index="0" name="uri" type="String">
</argument>
<description>
Requests the OS to open a resource with the most appropriate program. For example:
- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
</description>
</method>
<method name="show_virtual_keyboard">
<return type="void">
</return>
<argument index="0" name="existing_text" type="String" default="""">
</argument>
<description>
Shows the virtual keyboard if the platform has one. The [code]existing_text[/code] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).
[b]Note:[/b] This method is implemented on Android, iOS and UWP.
</description>
</method>
</methods>
<members>
<member name="clipboard" type="String" setter="set_clipboard" getter="get_clipboard" default="""">
The clipboard from the host OS. Might be unavailable on some platforms.
</member>
<member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0">
The current screen index (starting from 0).
</member>
<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
[b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed.
</member>
<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true">
If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.
</member>
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false">
If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>
<member name="low_processor_usage_mode_sleep_usec" type="int" setter="set_low_processor_usage_mode_sleep_usec" getter="get_low_processor_usage_mode_sleep_usec" default="6900">
The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
</member>
<member name="max_window_size" type="Vector2" setter="set_max_window_size" getter="get_max_window_size" default="Vector2( 0, 0 )">
The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
</member>
<member name="min_window_size" type="Vector2" setter="set_min_window_size" getter="get_min_window_size" default="Vector2( 0, 0 )">
The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value.
</member>
<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation" default="0">
The current screen orientation.
</member>
<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true">
If [code]true[/code], vertical synchronization (Vsync) is enabled.
</member>
<member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false">
If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.
</member>
<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false">
If [code]true[/code], removes the window frame.
[b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency.
</member>
<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen" default="false">
If [code]true[/code], the window is fullscreen.
</member>
<member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized" default="false">
If [code]true[/code], the window is maximized.
</member>
<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized" default="false">
If [code]true[/code], the window is minimized.
</member>
<member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled" default="false">
If [code]true[/code], the window background is transparent and window frame is removed.
Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
[b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled.
[b]Note:[/b] This property is implemented on Linux, macOS and Windows.
</member>
<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )">
The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
</member>
<member name="window_resizable" type="bool" setter="set_window_resizable" getter="is_window_resizable" default="true">
If [code]true[/code], the window is resizable by the user.
</member>
<member name="window_size" type="Vector2" setter="set_window_size" getter="get_window_size" default="Vector2( 0, 0 )">
The size of the window (without counting window manager decorations).
</member>
</members>
<constants>
<constant name="VIDEO_DRIVER_GLES2" value="1" enum="VideoDriver">
The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL 2.1 on desktop platforms and WebGL 1.0 on the web.
</constant>
<constant name="VIDEO_DRIVER_GLES3" value="0" enum="VideoDriver">
The GLES3 rendering backend. It uses OpenGL ES 3.0 on mobile devices, OpenGL 3.3 on desktop platforms and WebGL 2.0 on the web.
</constant>
<constant name="DAY_SUNDAY" value="0" enum="Weekday">
Sunday.
</constant>
<constant name="DAY_MONDAY" value="1" enum="Weekday">
Monday.
</constant>
<constant name="DAY_TUESDAY" value="2" enum="Weekday">
Tuesday.
</constant>
<constant name="DAY_WEDNESDAY" value="3" enum="Weekday">
Wednesday.
</constant>
<constant name="DAY_THURSDAY" value="4" enum="Weekday">
Thursday.
</constant>
<constant name="DAY_FRIDAY" value="5" enum="Weekday">
Friday.
</constant>
<constant name="DAY_SATURDAY" value="6" enum="Weekday">
Saturday.
</constant>
<constant name="MONTH_JANUARY" value="1" enum="Month">
January.
</constant>
<constant name="MONTH_FEBRUARY" value="2" enum="Month">
February.
</constant>
<constant name="MONTH_MARCH" value="3" enum="Month">
March.
</constant>
<constant name="MONTH_APRIL" value="4" enum="Month">
April.
</constant>
<constant name="MONTH_MAY" value="5" enum="Month">
May.
</constant>
<constant name="MONTH_JUNE" value="6" enum="Month">
June.
</constant>
<constant name="MONTH_JULY" value="7" enum="Month">
July.
</constant>
<constant name="MONTH_AUGUST" value="8" enum="Month">
August.
</constant>
<constant name="MONTH_SEPTEMBER" value="9" enum="Month">
September.
</constant>
<constant name="MONTH_OCTOBER" value="10" enum="Month">
October.
</constant>
<constant name="MONTH_NOVEMBER" value="11" enum="Month">
November.
</constant>
<constant name="MONTH_DECEMBER" value="12" enum="Month">
December.
</constant>
<constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation">
Landscape screen orientation.
</constant>
<constant name="SCREEN_ORIENTATION_PORTRAIT" value="1" enum="ScreenOrientation">
Portrait screen orientation.
</constant>
<constant name="SCREEN_ORIENTATION_REVERSE_LANDSCAPE" value="2" enum="ScreenOrientation">
Reverse landscape screen orientation.
</constant>
<constant name="SCREEN_ORIENTATION_REVERSE_PORTRAIT" value="3" enum="ScreenOrientation">
Reverse portrait screen orientation.
</constant>
<constant name="SCREEN_ORIENTATION_SENSOR_LANDSCAPE" value="4" enum="ScreenOrientation">
Uses landscape or reverse landscape based on the hardware sensor.
</constant>
<constant name="SCREEN_ORIENTATION_SENSOR_PORTRAIT" value="5" enum="ScreenOrientation">
Uses portrait or reverse portrait based on the hardware sensor.
</constant>
<constant name="SCREEN_ORIENTATION_SENSOR" value="6" enum="ScreenOrientation">
Uses most suitable orientation based on the hardware sensor.
</constant>
<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
Desktop directory path.
</constant>
<constant name="SYSTEM_DIR_DCIM" value="1" enum="SystemDir">
DCIM (Digital Camera Images) directory path.
</constant>
<constant name="SYSTEM_DIR_DOCUMENTS" value="2" enum="SystemDir">
Documents directory path.
</constant>
<constant name="SYSTEM_DIR_DOWNLOADS" value="3" enum="SystemDir">
Downloads directory path.
</constant>
<constant name="SYSTEM_DIR_MOVIES" value="4" enum="SystemDir">
Movies directory path.
</constant>
<constant name="SYSTEM_DIR_MUSIC" value="5" enum="SystemDir">
Music directory path.
</constant>
<constant name="SYSTEM_DIR_PICTURES" value="6" enum="SystemDir">
Pictures directory path.
</constant>
<constant name="SYSTEM_DIR_RINGTONES" value="7" enum="SystemDir">
Ringtones directory path.
</constant>
<constant name="POWERSTATE_UNKNOWN" value="0" enum="PowerState">
Unknown powerstate.
</constant>
<constant name="POWERSTATE_ON_BATTERY" value="1" enum="PowerState">
Unplugged, running on battery.
</constant>
<constant name="POWERSTATE_NO_BATTERY" value="2" enum="PowerState">
Plugged in, no battery available.
</constant>
<constant name="POWERSTATE_CHARGING" value="3" enum="PowerState">
Plugged in, battery charging.
</constant>
<constant name="POWERSTATE_CHARGED" value="4" enum="PowerState">
Plugged in, battery fully charged.
</constant>
</constants>
</class>
|