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<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationObstacle2D" inherits="Node" category="Core" version="3.2">
	<brief_description>
		2D Obstacle used in navigation for collision avoidance.
	</brief_description>
	<description>
		2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle] is physics safe.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_navigation" qualifiers="const">
			<return type="Node">
			</return>
			<description>
				Returns the [Navigation2D] node that the obstacle is using for its navigation system.
			</description>
		</method>
		<method name="set_navigation">
			<return type="void">
			</return>
			<argument index="0" name="navigation" type="Node">
			</argument>
			<description>
				Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
			</description>
		</method>
	</methods>
</class>