blob: 807f0ad309b7fd44140cdbed631fe39827cf4fa5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Navigation3D" inherits="Node3D" version="4.0">
<brief_description>
Mesh-based navigation and pathfinding node.
</brief_description>
<description>
Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_closest_point" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface.
</description>
</method>
<method name="get_closest_point_normal" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
Returns the normal for the point returned by [method get_closest_point].
</description>
</method>
<method name="get_closest_point_owner" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
Returns the owner region RID for the point returned by [method get_closest_point].
</description>
</method>
<method name="get_closest_point_to_segment" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="start" type="Vector3">
</argument>
<argument index="1" name="end" type="Vector3">
</argument>
<argument index="2" name="use_collision" type="bool" default="false">
</argument>
<description>
Returns the closest point between the navigation surface and the segment.
</description>
</method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="get_simple_path" qualifiers="const">
<return type="PackedVector3Array">
</return>
<argument index="0" name="start" type="Vector3">
</argument>
<argument index="1" name="end" type="Vector3">
</argument>
<argument index="2" name="optimize" type="bool" default="true">
</argument>
<description>
Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
</description>
</method>
</methods>
<members>
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
</member>
<member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="5.0">
</member>
<member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )">
Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
</member>
</members>
<constants>
</constants>
</class>
|