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path: root/doc/classes/MultiplayerSpawner.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiplayerSpawner" inherits="Node" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_spawn_custom" qualifiers="virtual">
			<return type="Object" />
			<argument index="0" name="data" type="Variant" />
			<description>
			</description>
		</method>
		<method name="spawn">
			<return type="Node" />
			<argument index="0" name="data" type="Variant" default="null" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
		</member>
		<member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]">
		</member>
		<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
		</member>
		<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">
		</member>
	</members>
	<signals>
		<signal name="despawned">
			<argument index="0" name="scene_id" type="int" />
			<argument index="1" name="node" type="Node" />
			<description>
			</description>
		</signal>
		<signal name="spawned">
			<argument index="0" name="scene_id" type="int" />
			<argument index="1" name="node" type="Node" />
			<description>
			</description>
		</signal>
	</signals>
</class>