summaryrefslogtreecommitdiff
path: root/doc/classes/MeshLibrary.xml
blob: 49278be44e8428d5fab5601848b53e4d7424a235 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshLibrary" inherits="Resource" category="Core" version="3.2">
	<brief_description>
		Library of meshes.
	</brief_description>
	<description>
		A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="clear">
			<return type="void">
			</return>
			<description>
				Clears the library.
			</description>
		</method>
		<method name="create_item">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Creates a new item in the library with the given ID.
				You can get an unused ID from [method get_last_unused_item_id].
			</description>
		</method>
		<method name="find_item_by_name" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Returns the first item with the given name.
			</description>
		</method>
		<method name="get_item_list" qualifiers="const">
			<return type="PoolIntArray">
			</return>
			<description>
				Returns the list of item IDs in use.
			</description>
		</method>
		<method name="get_item_mesh" qualifiers="const">
			<return type="Mesh">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Returns the item's mesh.
			</description>
		</method>
		<method name="get_item_name" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Returns the item's name.
			</description>
		</method>
		<method name="get_item_navmesh" qualifiers="const">
			<return type="NavigationMesh">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Returns the item's navigation mesh.
			</description>
		</method>
		<method name="get_item_navmesh_transform" qualifiers="const">
			<return type="Transform">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Returns the transform applied to the item's navigation mesh.
			</description>
		</method>
		<method name="get_item_preview" qualifiers="const">
			<return type="Texture">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Returns a generated item preview (a 3D rendering in isometric perspective).
				[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture] in a running project.
			</description>
		</method>
		<method name="get_item_shapes" qualifiers="const">
			<return type="Array">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Returns an item's collision shapes.
				The array consists of each [Shape] followed by its [Transform].
			</description>
		</method>
		<method name="get_last_unused_item_id" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Gets an unused ID for a new item.
			</description>
		</method>
		<method name="remove_item">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<description>
				Removes the item.
			</description>
		</method>
		<method name="set_item_mesh">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<argument index="1" name="mesh" type="Mesh">
			</argument>
			<description>
				Sets the item's mesh.
			</description>
		</method>
		<method name="set_item_name">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<argument index="1" name="name" type="String">
			</argument>
			<description>
				Sets the item's name.
				This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
			</description>
		</method>
		<method name="set_item_navmesh">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<argument index="1" name="navmesh" type="NavigationMesh">
			</argument>
			<description>
				Sets the item's navigation mesh.
			</description>
		</method>
		<method name="set_item_navmesh_transform">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<argument index="1" name="navmesh" type="Transform">
			</argument>
			<description>
				Sets the transform to apply to the item's navigation mesh.
			</description>
		</method>
		<method name="set_item_preview">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<argument index="1" name="texture" type="Texture">
			</argument>
			<description>
				Sets a texture to use as the item's preview icon in the editor.
			</description>
		</method>
		<method name="set_item_shapes">
			<return type="void">
			</return>
			<argument index="0" name="id" type="int">
			</argument>
			<argument index="1" name="shapes" type="Array">
			</argument>
			<description>
				Sets an item's collision shapes.
				The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>