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path: root/doc/classes/LightOccluder2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Occludes light cast by a Light2D, casting shadows.
	</brief_description>
	<description>
		Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_occluder_light_mask" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Return the light mask of the LightOccluder2D.
			</description>
		</method>
		<method name="get_occluder_polygon" qualifiers="const">
			<return type="OccluderPolygon2D">
			</return>
			<description>
				Return the OccluderPolygon2D that defines the LightOccluder2D.
			</description>
		</method>
		<method name="set_occluder_light_mask">
			<return type="void">
			</return>
			<argument index="0" name="mask" type="int">
			</argument>
			<description>
				Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
			</description>
		</method>
		<method name="set_occluder_polygon">
			<return type="void">
			</return>
			<argument index="0" name="polygon" type="OccluderPolygon2D">
			</argument>
			<description>
				Set the OccluderPolygon2D that defines the LightOccluder2D.
			</description>
		</method>
	</methods>
	<members>
		<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
			The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
		</member>
		<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
			The [OccluderPolygon2D] used to compute the shadow.
		</member>
	</members>
	<constants>
	</constants>
</class>