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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint2D" inherits="Node2D" category="Core" version="3.0-stable">
	<brief_description>
		Base node for all joint constraints in 2D physics.
	</brief_description>
	<description>
		Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="bias" type="float" setter="set_bias" getter="get_bias">
			When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
		</member>
		<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
			If [code]true[/code] [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
		</member>
		<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
			The first body attached to the joint. Must derive from [PhysicsBody2D].
		</member>
		<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
			The second body attached to the joint. Must derive from [PhysicsBody2D].
		</member>
	</members>
	<constants>
	</constants>
</class>