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path: root/doc/classes/Joint2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Base node for all joint constraints in 2D physics.
	</brief_description>
	<description>
		Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_bias" qualifiers="const">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_exclude_nodes_from_collision" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="get_node_a" qualifiers="const">
			<return type="NodePath">
			</return>
			<description>
				Return the path to the A node for the joint.
			</description>
		</method>
		<method name="get_node_b" qualifiers="const">
			<return type="NodePath">
			</return>
			<description>
				Return the path to the B node for the joint.
			</description>
		</method>
		<method name="set_bias">
			<return type="void">
			</return>
			<argument index="0" name="bias" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_exclude_nodes_from_collision">
			<return type="void">
			</return>
			<argument index="0" name="enable" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_node_a">
			<return type="void">
			</return>
			<argument index="0" name="node" type="NodePath">
			</argument>
			<description>
				Set the path to the A node for the joint. Must be of type [PhysicsBody2D].
			</description>
		</method>
		<method name="set_node_b">
			<return type="void">
			</return>
			<argument index="0" name="node" type="NodePath">
			</argument>
			<description>
				Set the path to the B node for the joint. Must be of type [PhysicsBody2D].
			</description>
		</method>
	</methods>
	<members>
		<member name="bias" type="float" setter="set_bias" getter="get_bias">
			When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
		</member>
		<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
			If [code]true[/code] [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
		</member>
		<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
			The first body attached to the joint. Must derive from [PhysicsBody2D].
		</member>
		<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
			The second body attached to the joint. Must derive from [PhysicsBody2D].
		</member>
	</members>
	<constants>
	</constants>
</class>