blob: eb708432b458673dab4a0b9a15577283f6ef26cb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputMap" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Singleton that manages [InputEventAction].
</brief_description>
<description>
Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
<link title="InputEvent: InputMap">$DOCS_URL/tutorials/inputs/inputevent.html#inputmap</link>
</tutorials>
<methods>
<method name="action_add_event">
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="event" type="InputEvent" />
<description>
Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
</description>
</method>
<method name="action_erase_event">
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="event" type="InputEvent" />
<description>
Removes an [InputEvent] from an action.
</description>
</method>
<method name="action_erase_events">
<return type="void" />
<argument index="0" name="action" type="StringName" />
<description>
Removes all events from an action.
</description>
</method>
<method name="action_get_deadzone">
<return type="float" />
<argument index="0" name="action" type="StringName" />
<description>
Returns a deadzone value for the action.
</description>
</method>
<method name="action_get_events">
<return type="Array" />
<argument index="0" name="action" type="StringName" />
<description>
Returns an array of [InputEvent]s associated with a given action.
[b]Note:[/b] When used in the editor (e.g. a tool script or [EditorPlugin]), this method will return events for the editor action. If you want to access your project's input binds from the editor, read the [code]input/*[/code] settings from [ProjectSettings].
</description>
</method>
<method name="action_has_event">
<return type="bool" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="event" type="InputEvent" />
<description>
Returns [code]true[/code] if the action has the given [InputEvent] associated with it.
</description>
</method>
<method name="action_set_deadzone">
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="deadzone" type="float" />
<description>
Sets a deadzone value for the action.
</description>
</method>
<method name="add_action">
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="deadzone" type="float" default="0.5" />
<description>
Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code].
An [InputEvent] can then be added to this action with [method action_add_event].
</description>
</method>
<method name="erase_action">
<return type="void" />
<argument index="0" name="action" type="StringName" />
<description>
Removes an action from the [InputMap].
</description>
</method>
<method name="event_is_action" qualifiers="const">
<return type="bool" />
<argument index="0" name="event" type="InputEvent" />
<argument index="1" name="action" type="StringName" />
<argument index="2" name="exact_match" type="bool" default="false" />
<description>
Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
If [code]exact_match[/code] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="get_actions">
<return type="Array" />
<description>
Returns an array of all actions in the [InputMap].
</description>
</method>
<method name="has_action" qualifiers="const">
<return type="bool" />
<argument index="0" name="action" type="StringName" />
<description>
Returns [code]true[/code] if the [InputMap] has a registered action with the given name.
</description>
</method>
<method name="load_from_project_settings">
<return type="void" />
<description>
Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings].
</description>
</method>
</methods>
</class>
|