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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.2">
	<brief_description>
		Input event type for mouse motion events.
	</brief_description>
	<description>
		Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input].
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
			The mouse position relative to the previous position (position at the last frame).
		</member>
		<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
			The mouse speed in pixels per second.
		</member>
	</members>
	<constants>
	</constants>
</class>