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path: root/doc/classes/InputEventMouseMotion.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouseMotion" inherits="InputEventMouse" version="4.0">
	<brief_description>
		Input event type for mouse motion events.
	</brief_description>
	<description>
		Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
		[b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
			Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
		</member>
		<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )">
			The mouse position relative to the previous position (position at the last frame).
			[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
		</member>
		<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )">
			The mouse speed in pixels per second.
		</member>
		<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2( 0, 0 )">
			Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
		</member>
	</members>
	<constants>
	</constants>
</class>