summaryrefslogtreecommitdiff
path: root/doc/classes/InputEventKey.xml
blob: cf9faaa26d26705b369df3eb8d8fde77a624f05e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.2">
	<brief_description>
		Input event type for keyboard events.
	</brief_description>
	<description>
		Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<methods>
		<method name="get_scancode_with_modifiers" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
			</description>
		</method>
	</methods>
	<members>
		<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
			If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
			If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
		</member>
		<member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0">
			Key scancode, one of the [enum KeyList] constants.
		</member>
		<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
			Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
		</member>
	</members>
	<constants>
	</constants>
</class>