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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.1-dev">
	<brief_description>
		Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
	</brief_description>
	<description>
		Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
	</description>
	<tutorials>
		http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="axis" type="int" setter="set_axis" getter="get_axis">
			Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
		</member>
		<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
			Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
		</member>
	</members>
	<constants>
	</constants>
</class>