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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.2">
<brief_description>
Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code].
</brief_description>
<description>
Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis">
Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
</member>
</members>
<constants>
</constants>
</class>
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