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path: root/doc/classes/InputEvent.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEvent" inherits="Resource" category="Core" version="3.2">
	<brief_description>
		Generic input event
	</brief_description>
	<description>
		Base class of all sort of input event. See [method Node._input].
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
		<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
	</tutorials>
	<methods>
		<method name="accumulate">
			<return type="bool">
			</return>
			<argument index="0" name="with_event" type="InputEvent">
			</argument>
			<description>
			</description>
		</method>
		<method name="as_text" qualifiers="const">
			<return type="String">
			</return>
			<description>
				Returns a [String] representation of the event.
			</description>
		</method>
		<method name="get_action_strength" qualifiers="const">
			<return type="float">
			</return>
			<argument index="0" name="action" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="is_action" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="action" type="String">
			</argument>
			<description>
				Returns [code]true[/code] if this input event matches a pre-defined action of any type.
			</description>
		</method>
		<method name="is_action_pressed" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="action" type="String">
			</argument>
			<description>
				Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
			</description>
		</method>
		<method name="is_action_released" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="action" type="String">
			</argument>
			<description>
				Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
			</description>
		</method>
		<method name="is_action_type" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if this input event's type is one that can be assigned to an input action.
			</description>
		</method>
		<method name="is_echo" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]).
			</description>
		</method>
		<method name="is_pressed" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
			</description>
		</method>
		<method name="shortcut_match" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="event" type="InputEvent">
			</argument>
			<description>
			</description>
		</method>
		<method name="xformed_by" qualifiers="const">
			<return type="InputEvent">
			</return>
			<argument index="0" name="xform" type="Transform2D">
			</argument>
			<argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="device" type="int" setter="set_device" getter="get_device">
			The event's device ID.
		</member>
	</members>
	<constants>
	</constants>
</class>