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path: root/doc/classes/ImageTexture.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture" inherits="Texture" category="Core" version="3.0-stable">
	<brief_description>
		A [Texture] based on an [Image].
	</brief_description>
	<description>
		A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image].
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="create">
			<return type="void">
			</return>
			<argument index="0" name="width" type="int">
			</argument>
			<argument index="1" name="height" type="int">
			</argument>
			<argument index="2" name="format" type="int" enum="Image.Format">
			</argument>
			<argument index="3" name="flags" type="int" default="7">
			</argument>
			<description>
				Create a new [code]ImageTexture[/code] with "width" and "height".
				"format" one of [Image].FORMAT_*.
				"flags" one or more of [Texture].FLAG_*.
			</description>
		</method>
		<method name="create_from_image">
			<return type="void">
			</return>
			<argument index="0" name="image" type="Image">
			</argument>
			<argument index="1" name="flags" type="int" default="7">
			</argument>
			<description>
				Create a new [code]ImageTexture[/code] from an [Image] with "flags" from [Texture].FLAG_*.
			</description>
		</method>
		<method name="get_format" qualifiers="const">
			<return type="int" enum="Image.Format">
			</return>
			<description>
				Return the format of the [code]ImageTexture[/code], one of [Image].FORMAT_*.
			</description>
		</method>
		<method name="load">
			<return type="void">
			</return>
			<argument index="0" name="path" type="String">
			</argument>
			<description>
				Load an [code]ImageTexture[/code].
			</description>
		</method>
		<method name="set_data">
			<return type="void">
			</return>
			<argument index="0" name="image" type="Image">
			</argument>
			<description>
				Set the [Image] of this [code]ImageTexture[/code].
			</description>
		</method>
		<method name="set_size_override">
			<return type="void">
			</return>
			<argument index="0" name="size" type="Vector2">
			</argument>
			<description>
				Resizes the [code]ImageTexture[/code] to the specified dimensions.
			</description>
		</method>
	</methods>
	<members>
		<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality">
			The storage quality for [code]ImageTexture[/code].STORAGE_COMPRESS_LOSSY.
		</member>
		<member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage">
			The storage type (raw, lossy, or compressed).
		</member>
	</members>
	<constants>
		<constant name="STORAGE_RAW" value="0" enum="Storage">
			[Image] data is stored raw and unaltered.
		</constant>
		<constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage">
			[Image] data is compressed with a lossy algorithm. You can set the storage quality with [method set_lossy_storage_quality].
		</constant>
		<constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage">
			[Image] data is compressed with a lossless algorithm.
		</constant>
	</constants>
</class>