1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Image" inherits="Resource" category="Core" version="3.2">
<brief_description>
Image datatype.
</brief_description>
<description>
Native image datatype. Contains image data, which can be converted to a [Texture], and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
</description>
<tutorials>
</tutorials>
<methods>
<method name="blend_rect">
<return type="void">
</return>
<argument index="0" name="src" type="Image">
</argument>
<argument index="1" name="src_rect" type="Rect2">
</argument>
<argument index="2" name="dst" type="Vector2">
</argument>
<description>
Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dest[/code].
</description>
</method>
<method name="blend_rect_mask">
<return type="void">
</return>
<argument index="0" name="src" type="Image">
</argument>
<argument index="1" name="mask" type="Image">
</argument>
<argument index="2" name="src_rect" type="Rect2">
</argument>
<argument index="3" name="dst" type="Vector2">
</argument>
<description>
Alpha-blends [code]src_rect[/code] from [code]src[/code] image to this image using [code]mask[/code] image at coordinates [code]dst[/code]. Alpha channels are required for both [code]src[/code] and [code]mask[/code]. [code]dst[/code] pixels and [code]src[/code] pixels will blend if the corresponding mask pixel's alpha value is not 0. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats.
</description>
</method>
<method name="blit_rect">
<return type="void">
</return>
<argument index="0" name="src" type="Image">
</argument>
<argument index="1" name="src_rect" type="Rect2">
</argument>
<argument index="2" name="dst" type="Vector2">
</argument>
<description>
Copies [code]src_rect[/code] from [code]src[/code] image to this image at coordinates [code]dst[/code].
</description>
</method>
<method name="blit_rect_mask">
<return type="void">
</return>
<argument index="0" name="src" type="Image">
</argument>
<argument index="1" name="mask" type="Image">
</argument>
<argument index="2" name="src_rect" type="Rect2">
</argument>
<argument index="3" name="dst" type="Vector2">
</argument>
<description>
Blits [code]src_rect[/code] area from [code]src[/code] image to this image at the coordinates given by [code]dst[/code]. [code]src[/code] pixel is copied onto [code]dst[/code] if the corresponding [code]mask[/code] pixel's alpha value is not 0. [code]src[/code] image and [code]mask[/code] image [b]must[/b] have the same size (width and height) but they can have different formats.
</description>
</method>
<method name="bumpmap_to_normalmap">
<return type="void">
</return>
<argument index="0" name="bump_scale" type="float" default="1.0">
</argument>
<description>
</description>
</method>
<method name="clear_mipmaps">
<return type="void">
</return>
<description>
Removes the image's mipmaps.
</description>
</method>
<method name="compress">
<return type="int" enum="Error">
</return>
<argument index="0" name="mode" type="int" enum="Image.CompressMode">
</argument>
<argument index="1" name="source" type="int" enum="Image.CompressSource">
</argument>
<argument index="2" name="lossy_quality" type="float">
</argument>
<description>
Compresses the image to use less memory. Can not directly access pixel data while the image is compressed. Returns error if the chosen compression mode is not available. See [code]COMPRESS_*[/code] constants.
</description>
</method>
<method name="convert">
<return type="void">
</return>
<argument index="0" name="format" type="int" enum="Image.Format">
</argument>
<description>
Converts the image's format. See [code]FORMAT_*[/code] constants.
</description>
</method>
<method name="copy_from">
<return type="void">
</return>
<argument index="0" name="src" type="Image">
</argument>
<description>
Copies [code]src[/code] image to this image.
</description>
</method>
<method name="create">
<return type="void">
</return>
<argument index="0" name="width" type="int">
</argument>
<argument index="1" name="height" type="int">
</argument>
<argument index="2" name="use_mipmaps" type="bool">
</argument>
<argument index="3" name="format" type="int" enum="Image.Format">
</argument>
<description>
Creates an empty image of given size and format. See [code]FORMAT_*[/code] constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate mipmaps for this image. See the [code]generate_mipmaps[/code] method.
</description>
</method>
<method name="create_from_data">
<return type="void">
</return>
<argument index="0" name="width" type="int">
</argument>
<argument index="1" name="height" type="int">
</argument>
<argument index="2" name="use_mipmaps" type="bool">
</argument>
<argument index="3" name="format" type="int" enum="Image.Format">
</argument>
<argument index="4" name="data" type="PoolByteArray">
</argument>
<description>
Creates a new image of given size and format. See [code]FORMAT_*[/code] constants. Fills the image with the given raw data. If [code]use_mipmaps[/code] is [code]true[/code] then generate mipmaps for this image. See the [code]generate_mipmaps[/code] method.
</description>
</method>
<method name="crop">
<return type="void">
</return>
<argument index="0" name="width" type="int">
</argument>
<argument index="1" name="height" type="int">
</argument>
<description>
Crops the image to the given [code]width[/code] and [code]height[/code]. If the specified size is larger than the current size, the extra area is filled with black pixels.
</description>
</method>
<method name="decompress">
<return type="int" enum="Error">
</return>
<description>
Decompresses the image if it is compressed. Returns an error if decompress function is not available.
</description>
</method>
<method name="detect_alpha" qualifiers="const">
<return type="int" enum="Image.AlphaMode">
</return>
<description>
Returns ALPHA_BLEND if the image has data for alpha values. Returns ALPHA_BIT if all the alpha values are below a certain threshold or the maximum value. Returns ALPHA_NONE if no data for alpha values is found.
</description>
</method>
<method name="expand_x2_hq2x">
<return type="void">
</return>
<description>
Stretches the image and enlarges it by a factor of 2. No interpolation is done.
</description>
</method>
<method name="fill">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
Fills the image with a given [Color].
</description>
</method>
<method name="fix_alpha_edges">
<return type="void">
</return>
<description>
Blends low-alpha pixels with nearby pixels.
</description>
</method>
<method name="flip_x">
<return type="void">
</return>
<description>
Flips the image horizontally.
</description>
</method>
<method name="flip_y">
<return type="void">
</return>
<description>
Flips the image vertically.
</description>
</method>
<method name="generate_mipmaps">
<return type="int" enum="Error">
</return>
<argument index="0" name="renormalize" type="bool" default="false">
</argument>
<description>
Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.
</description>
</method>
<method name="get_data" qualifiers="const">
<return type="PoolByteArray">
</return>
<description>
Returns the image's raw data.
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format">
</return>
<description>
Returns the image's format. See [code]FORMAT_*[/code] constants.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="int">
</return>
<description>
Returns the image's height.
</description>
</method>
<method name="get_mipmap_offset" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="mipmap" type="int">
</argument>
<description>
Returns the offset where the image's mipmap with index [code]mipmap[/code] is stored in the [code]data[/code] dictionary.
</description>
</method>
<method name="get_pixel" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<description>
Returns the color of the pixel at [code](x, y)[/code] if the image is locked. If the image is unlocked it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code].
</description>
</method>
<method name="get_pixelv" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="src" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_rect" qualifiers="const">
<return type="Image">
</return>
<argument index="0" name="rect" type="Rect2">
</argument>
<description>
Returns a new image that is a copy of the image's area specified with [code]rect[/code].
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the image's size (width and height).
</description>
</method>
<method name="get_used_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
Returns a [Rect2] enclosing the visible portion of the image.
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="int">
</return>
<description>
Returns the image's width.
</description>
</method>
<method name="has_mipmaps" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the image has generated mipmaps.
</description>
</method>
<method name="is_compressed" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the image is compressed.
</description>
</method>
<method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the image has no data.
</description>
</method>
<method name="is_invisible" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if all the image's pixels have an alpha value of 0. Returns [code]false[/code] if any pixel has an alpha value higher than 0.
</description>
</method>
<method name="load">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Loads an image from file [code]path[/code].
</description>
</method>
<method name="load_jpg_from_buffer">
<return type="int" enum="Error">
</return>
<argument index="0" name="buffer" type="PoolByteArray">
</argument>
<description>
Loads an image from the binary contents of a JPEG file.
</description>
</method>
<method name="load_png_from_buffer">
<return type="int" enum="Error">
</return>
<argument index="0" name="buffer" type="PoolByteArray">
</argument>
<description>
Loads an image from the binary contents of a PNG file.
</description>
</method>
<method name="load_webp_from_buffer">
<return type="int" enum="Error">
</return>
<argument index="0" name="buffer" type="PoolByteArray">
</argument>
<description>
Loads an image from the binary contents of a WebP file.
</description>
</method>
<method name="lock">
<return type="void">
</return>
<description>
Locks the data for reading and writing access. Sends an error to the console if the image is not locked when reading or writing a pixel.
</description>
</method>
<method name="normalmap_to_xy">
<return type="void">
</return>
<description>
Converts the image's data to represent coordinates on a 3D plane. This is used when the image represents a normalmap. A normalmap can add lots of detail to a 3D surface without increasing the polygon count.
</description>
</method>
<method name="premultiply_alpha">
<return type="void">
</return>
<description>
Multiplies color values with alpha values. Resulting color values for a pixel are [code](color * alpha)/256[/code].
</description>
</method>
<method name="resize">
<return type="void">
</return>
<argument index="0" name="width" type="int">
</argument>
<argument index="1" name="height" type="int">
</argument>
<argument index="2" name="interpolation" type="int" enum="Image.Interpolation" default="1">
</argument>
<description>
Resizes the image to the given [code]width[/code] and [code]height[/code]. New pixels are calculated using [code]interpolation[/code]. See [code]interpolation[/code] constants.
</description>
</method>
<method name="resize_to_po2">
<return type="void">
</return>
<argument index="0" name="square" type="bool" default="false">
</argument>
<description>
Resizes the image to the nearest power of 2 for the width and height. If [code]square[/code] is [code]true[/code] then set width and height to be the same.
</description>
</method>
<method name="rgbe_to_srgb">
<return type="Image">
</return>
<description>
</description>
</method>
<method name="save_png" qualifiers="const">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Saves the image as a PNG file to [code]path[/code].
</description>
</method>
<method name="set_pixel">
<return type="void">
</return>
<argument index="0" name="x" type="int">
</argument>
<argument index="1" name="y" type="int">
</argument>
<argument index="2" name="color" type="Color">
</argument>
<description>
Sets the [Color] of the pixel at [code](x, y)[/code] if the image is locked. Example:
[codeblock]
var img = Image.new()
img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
img.lock()
img.set_pixel(x, y, color) # Works
img.unlock()
img.set_pixel(x, y, color) # Does not have an effect
[/codeblock]
</description>
</method>
<method name="set_pixelv">
<return type="void">
</return>
<argument index="0" name="dst" type="Vector2">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="shrink_x2">
<return type="void">
</return>
<description>
Shrinks the image by a factor of 2.
</description>
</method>
<method name="srgb_to_linear">
<return type="void">
</return>
<description>
Converts the raw data from the sRGB colorspace to a linear scale.
</description>
</method>
<method name="unlock">
<return type="void">
</return>
<description>
Unlocks the data and prevents changes.
</description>
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data">
Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants.
</member>
</members>
<constants>
<constant name="MAX_WIDTH" value="16384">
The maximal width allowed for [Image] resources.
</constant>
<constant name="MAX_HEIGHT" value="16384">
The maximal height allowed for [Image] resources.
</constant>
<constant name="FORMAT_L8" value="0" enum="Format">
</constant>
<constant name="FORMAT_LA8" value="1" enum="Format">
</constant>
<constant name="FORMAT_R8" value="2" enum="Format">
OpenGL texture format RED with a single component and a bitdepth of 8.
</constant>
<constant name="FORMAT_RG8" value="3" enum="Format">
OpenGL texture format RG with two components and a bitdepth of 8 for each.
</constant>
<constant name="FORMAT_RGB8" value="4" enum="Format">
OpenGL texture format RGB with three components, each with a bitdepth of 8. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_RGBA8" value="5" enum="Format">
OpenGL texture format RGBA with four components, each with a bitdepth of 8. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_RGBA4444" value="6" enum="Format">
OpenGL texture format RGBA with four components, each with a bitdepth of 4.
</constant>
<constant name="FORMAT_RGBA5551" value="7" enum="Format">
OpenGL texture format GL_RGB5_A1 where 5 bits of depth for each component of RGB and one bit for alpha.
</constant>
<constant name="FORMAT_RF" value="8" enum="Format">
OpenGL texture format GL_R32F where there's one component, a 32-bit floating-point value.
</constant>
<constant name="FORMAT_RGF" value="9" enum="Format">
OpenGL texture format GL_RG32F where there are two components, each a 32-bit floating-point values.
</constant>
<constant name="FORMAT_RGBF" value="10" enum="Format">
OpenGL texture format GL_RGB32F where there are three components, each a 32-bit floating-point values.
</constant>
<constant name="FORMAT_RGBAF" value="11" enum="Format">
OpenGL texture format GL_RGBA32F where there are four components, each a 32-bit floating-point values.
</constant>
<constant name="FORMAT_RH" value="12" enum="Format">
OpenGL texture format GL_R32F where there's one component, a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGH" value="13" enum="Format">
OpenGL texture format GL_RG32F where there's two components, each a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGBH" value="14" enum="Format">
OpenGL texture format GL_RGB32F where there's three components, each a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGBAH" value="15" enum="Format">
OpenGL texture format GL_RGBA32F where there's four components, each a 16-bit "half-precision" floating-point value.
</constant>
<constant name="FORMAT_RGBE9995" value="16" enum="Format">
A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single exponent.
</constant>
<constant name="FORMAT_DXT1" value="17" enum="Format">
The S3TC texture format that uses Block Compression 1, and is the smallest variation of S3TC, only providing 1 bit of alpha and color data being premultiplied with alpha. More information can be found at https://www.khronos.org/opengl/wiki/S3_Texture_Compression. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_DXT3" value="18" enum="Format">
The S3TC texture format that uses Block Compression 2, and color data is interpreted as not having been premultiplied by alpha. Well suited for images with sharp alpha transitions between translucent and opaque areas. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_DXT5" value="19" enum="Format">
The S3TC texture format also known as Block Compression 3 or BC3 that contains 64 bits of alpha channel data followed by 64 bits of DXT1-encoded color data. Color data is not premultiplied by alpha, same as DXT3. DXT5 generally produces superior results for transparency gradients than DXT3. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_RGTC_R" value="20" enum="Format">
Texture format that uses Red Green Texture Compression, normalizing the red channel data using the same compression algorithm that DXT5 uses for the alpha channel. More information can be found here https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression.
</constant>
<constant name="FORMAT_RGTC_RG" value="21" enum="Format">
Texture format that uses Red Green Texture Compression, normalizing the red and green channel data using the same compression algorithm that DXT5 uses for the alpha channel.
</constant>
<constant name="FORMAT_BPTC_RGBA" value="22" enum="Format">
Texture format that uses BPTC compression with unsigned normalized RGBA components. More information can be found at https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_BPTC_RGBF" value="23" enum="Format">
Texture format that uses BPTC compression with signed floating-point RGB components.
</constant>
<constant name="FORMAT_BPTC_RGBFU" value="24" enum="Format">
Texture format that uses BPTC compression with unsigned floating-point RGB components.
</constant>
<constant name="FORMAT_PVRTC2" value="25" enum="Format">
Texture format used on PowerVR-supported mobile platforms, uses 2 bit color depth with no alpha. More information on PVRTC can be found here https://en.wikipedia.org/wiki/PVRTC. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_PVRTC2A" value="26" enum="Format">
Same as PVRTC2, but with an alpha component.
</constant>
<constant name="FORMAT_PVRTC4" value="27" enum="Format">
Similar to PVRTC2, but with 4 bit color depth and no alpha.
</constant>
<constant name="FORMAT_PVRTC4A" value="28" enum="Format">
Same as PVRTC4, but with an alpha component.
</constant>
<constant name="FORMAT_ETC" value="29" enum="Format">
Ericsson Texture Compression format, also referred to as 'ETC1', and is part of the OpenGL ES graphics standard. An overview of the format is given at https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1.
</constant>
<constant name="FORMAT_ETC2_R11" value="30" enum="Format">
Ericsson Texture Compression format 2 variant R11_EAC, which provides one channel of unsigned data.
</constant>
<constant name="FORMAT_ETC2_R11S" value="31" enum="Format">
Ericsson Texture Compression format 2 variant SIGNED_R11_EAC, which provides one channel of signed data.
</constant>
<constant name="FORMAT_ETC2_RG11" value="32" enum="Format">
Ericsson Texture Compression format 2 variant RG11_EAC, which provides two channels of unsigned data.
</constant>
<constant name="FORMAT_ETC2_RG11S" value="33" enum="Format">
Ericsson Texture Compression format 2 variant SIGNED_RG11_EAC, which provides two channels of signed data.
</constant>
<constant name="FORMAT_ETC2_RGB8" value="34" enum="Format">
Ericsson Texture Compression format 2 variant RGB8, which is a followup of ETC1 and compresses RGB888 data. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_ETC2_RGBA8" value="35" enum="Format">
Ericsson Texture Compression format 2 variant RGBA8, which compresses RGBA8888 data with full alpha support. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_ETC2_RGB8A1" value="36" enum="Format">
Ericsson Texture Compression format 2 variant RGB8_PUNCHTHROUGH_ALPHA1, which compresses RGBA data to make alpha either fully transparent or fully opaque. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed.
</constant>
<constant name="FORMAT_MAX" value="37" enum="Format">
</constant>
<constant name="INTERPOLATE_NEAREST" value="0" enum="Interpolation">
</constant>
<constant name="INTERPOLATE_BILINEAR" value="1" enum="Interpolation">
</constant>
<constant name="INTERPOLATE_CUBIC" value="2" enum="Interpolation">
</constant>
<constant name="INTERPOLATE_TRILINEAR" value="3" enum="Interpolation">
Performs bilinear separately on the two most suited mipmap levels, then linearly interpolates between them.
It's slower than [code]INTERPOLATE_BILINEAR[/code], but produces higher quality results, with much less aliasing artifacts.
If the image does not have mipmaps, they will be generated and used internally, but no mipmaps will be generated on the resulting image. (Note that if you intend to scale multiple copies of the original image, it's better to call [code]generate_mipmaps[/code] on it in advance, to avoid wasting processing power in generating them again and again.)
On the other hand, if the image already has mipmaps, they will be used, and a new set will be generated for the resulting image.
</constant>
<constant name="INTERPOLATE_LANCZOS" value="4" enum="Interpolation">
</constant>
<constant name="ALPHA_NONE" value="0" enum="AlphaMode">
</constant>
<constant name="ALPHA_BIT" value="1" enum="AlphaMode">
</constant>
<constant name="ALPHA_BLEND" value="2" enum="AlphaMode">
</constant>
<constant name="COMPRESS_S3TC" value="0" enum="CompressMode">
</constant>
<constant name="COMPRESS_PVRTC2" value="1" enum="CompressMode">
</constant>
<constant name="COMPRESS_PVRTC4" value="2" enum="CompressMode">
</constant>
<constant name="COMPRESS_ETC" value="3" enum="CompressMode">
</constant>
<constant name="COMPRESS_ETC2" value="4" enum="CompressMode">
</constant>
<constant name="COMPRESS_SOURCE_GENERIC" value="0" enum="CompressSource">
</constant>
<constant name="COMPRESS_SOURCE_SRGB" value="1" enum="CompressSource">
</constant>
<constant name="COMPRESS_SOURCE_NORMAL" value="2" enum="CompressSource">
</constant>
</constants>
</class>
|