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path: root/doc/classes/HMACContext.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="HMACContext" inherits="RefCounted" version="4.0">
	<brief_description>
		Used to create an HMAC for a message using a key.
	</brief_description>
	<description>
		The HMACContext class is useful for advanced HMAC use cases, such as streaming the message as it supports creating the message over time rather than providing it all at once.
	[codeblocks]
	[gdscript]
	extends Node
	var ctx = HMACContext.new()

	func _ready():
	    var key = "supersecret".to_utf8()
	    var err = ctx.start(HashingContext.HASH_SHA256, key)
	    assert(err == OK)
	    var msg1 = "this is ".to_utf8()
	    var msg2 = "vewy vewy secret".to_utf8()
	    err = ctx.update(msg1)
	    assert(err == OK)
	    err = ctx.update(msg2)
	    assert(err == OK)
	    var hmac = ctx.finish()
	    print(hmac.hex_encode())

	[/gdscript]
	[csharp]
	using Godot;
	using System;
	using System.Diagnostics;

	public class CryptoNode : Node
	{
	    private HMACContext ctx = new HMACContext();
	    public override void _Ready()
	    {
	        PackedByteArray key = String("supersecret").to_utf8();
	        Error err = ctx.Start(HashingContext.HASH_SHA256, key);
	        GD.Assert(err == OK);
	        PackedByteArray msg1 = String("this is ").to_utf8();
	        PackedByteArray msg2 = String("vewy vew secret").to_utf8();
	        err = ctx.Update(msg1);
	        GD.Assert(err == OK);
	        err = ctx.Update(msg2);
	        GD.Assert(err == OK);
	        PackedByteArray hmac = ctx.Finish();
	        GD.Print(hmac.HexEncode());
	    }
	}

	[/csharp]
	[/codeblocks]
	[b]Note:[/b] Not available in HTML5 exports.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="finish">
			<return type="PackedByteArray" />
			<description>
				Returns the resulting HMAC. If the HMAC failed, an empty [PackedByteArray] is returned.
			</description>
		</method>
		<method name="start">
			<return type="int" enum="Error" />
			<argument index="0" name="hash_type" type="int" enum="HashingContext.HashType" />
			<argument index="1" name="key" type="PackedByteArray" />
			<description>
				Initializes the HMACContext. This method cannot be called again on the same HMACContext until [method finish] has been called.
			</description>
		</method>
		<method name="update">
			<return type="int" enum="Error" />
			<argument index="0" name="data" type="PackedByteArray" />
			<description>
				Updates the message to be HMACed. This can be called multiple times before [method finish] is called to append [code]data[/code] to the message, but cannot be called until [method start] has been called.
			</description>
		</method>
	</methods>
</class>