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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFMesh" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array( )">
</member>
<member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh">
</member>
</members>
<constants>
</constants>
</class>
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