1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="File" inherits="Reference" version="3.2">
<brief_description>
Type to handle file reading and writing operations.
</brief_description>
<description>
File type. This is used to permanently store data into the user device's file system and to read from it. This can be used to store game save data or player configuration files, for example.
Here's a sample on how to write and read from a file:
[codeblock]
func save(content):
var file = File.new()
file.open("user://save_game.dat", File.WRITE)
file.store_string(content)
file.close()
func load():
var file = File.new()
file.open("user://save_game.dat", File.READ)
var content = file.get_as_text()
file.close()
return content
[/codeblock]
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link>
</tutorials>
<methods>
<method name="close">
<return type="void">
</return>
<description>
Closes the currently opened file.
</description>
</method>
<method name="eof_reached" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the file cursor has read past the end of the file.
[b]Note:[/b] This function will still return [code]false[/code] while at the end of the file and only activates when reading past it. This can be confusing but it conforms to how low-level file access works in all operating systems. There is always [method get_len] and [method get_position] to implement a custom logic.
</description>
</method>
<method name="file_exists" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Returns [code]true[/code] if the file exists in the given path.
[b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and that their source asset will not be included in the exported game, as only the imported version is used (in the [code]res://.import[/code] folder). To check for the existence of such resources while taking into account the remapping to their imported location, use [method ResourceLoader.exists]. Typically, using [code]File.file_exists[/code] on an imported resource would work while you are developing in the editor (the source asset is present in [code]res://[/code], but fail when exported).
</description>
</method>
<method name="get_16" qualifiers="const">
<return type="int">
</return>
<description>
Returns the next 16 bits from the file as an integer.
</description>
</method>
<method name="get_32" qualifiers="const">
<return type="int">
</return>
<description>
Returns the next 32 bits from the file as an integer.
</description>
</method>
<method name="get_64" qualifiers="const">
<return type="int">
</return>
<description>
Returns the next 64 bits from the file as an integer.
</description>
</method>
<method name="get_8" qualifiers="const">
<return type="int">
</return>
<description>
Returns the next 8 bits from the file as an integer.
</description>
</method>
<method name="get_as_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the whole file as a [String].
Text is interpreted as being UTF-8 encoded.
</description>
</method>
<method name="get_buffer" qualifiers="const">
<return type="PoolByteArray">
</return>
<argument index="0" name="len" type="int">
</argument>
<description>
Returns next [code]len[/code] bytes of the file as a [PoolByteArray].
</description>
</method>
<method name="get_csv_line" qualifiers="const">
<return type="PoolStringArray">
</return>
<argument index="0" name="delim" type="String" default="","">
</argument>
<description>
Returns the next value of the file in CSV (Comma-Separated Values) format. You can pass a different delimiter [code]delim[/code] to use other than the default [code]","[/code] (comma). This delimiter must be one-character long.
Text is interpreted as being UTF-8 encoded.
</description>
</method>
<method name="get_double" qualifiers="const">
<return type="float">
</return>
<description>
Returns the next 64 bits from the file as a floating-point number.
</description>
</method>
<method name="get_error" qualifiers="const">
<return type="int" enum="Error">
</return>
<description>
Returns the last error that happened when trying to perform operations. Compare with the [code]ERR_FILE_*[/code] constants from [enum Error].
</description>
</method>
<method name="get_float" qualifiers="const">
<return type="float">
</return>
<description>
Returns the next 32 bits from the file as a floating-point number.
</description>
</method>
<method name="get_len" qualifiers="const">
<return type="int">
</return>
<description>
Returns the size of the file in bytes.
</description>
</method>
<method name="get_line" qualifiers="const">
<return type="String">
</return>
<description>
Returns the next line of the file as a [String].
Text is interpreted as being UTF-8 encoded.
</description>
</method>
<method name="get_md5" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Returns an MD5 String representing the file at the given path or an empty [String] on failure.
</description>
</method>
<method name="get_modified_time" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Returns the last time the [code]file[/code] was modified in unix timestamp format or returns a [String] "ERROR IN [code]file[/code]". This unix timestamp can be converted to datetime by using [method OS.get_datetime_from_unix_time].
</description>
</method>
<method name="get_pascal_string">
<return type="String">
</return>
<description>
Returns a [String] saved in Pascal format from the file.
Text is interpreted as being UTF-8 encoded.
</description>
</method>
<method name="get_path" qualifiers="const">
<return type="String">
</return>
<description>
Returns the path as a [String] for the current open file.
</description>
</method>
<method name="get_path_absolute" qualifiers="const">
<return type="String">
</return>
<description>
Returns the absolute path as a [String] for the current open file.
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="int">
</return>
<description>
Returns the file cursor's position.
</description>
</method>
<method name="get_real" qualifiers="const">
<return type="float">
</return>
<description>
Returns the next bits from the file as a floating-point number.
</description>
</method>
<method name="get_sha256" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Returns a SHA-256 [String] representing the file at the given path or an empty [String] on failure.
</description>
</method>
<method name="get_var" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="allow_objects" type="bool" default="false">
</argument>
<description>
Returns the next [Variant] value from the file. If [code]allow_objects[/code] is [code]true[/code], decoding objects is allowed.
[b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
</description>
</method>
<method name="is_open" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the file is currently opened.
</description>
</method>
<method name="open">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="flags" type="int" enum="File.ModeFlags">
</argument>
<description>
Opens the file for writing or reading, depending on the flags.
</description>
</method>
<method name="open_compressed">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="mode_flags" type="int" enum="File.ModeFlags">
</argument>
<argument index="2" name="compression_mode" type="int" enum="File.CompressionMode" default="0">
</argument>
<description>
Opens a compressed file for reading or writing.
</description>
</method>
<method name="open_encrypted">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="mode_flags" type="int" enum="File.ModeFlags">
</argument>
<argument index="2" name="key" type="PoolByteArray">
</argument>
<description>
Opens an encrypted file in write or read mode. You need to pass a binary key to encrypt/decrypt it.
</description>
</method>
<method name="open_encrypted_with_pass">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="mode_flags" type="int" enum="File.ModeFlags">
</argument>
<argument index="2" name="pass" type="String">
</argument>
<description>
Opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it.
</description>
</method>
<method name="seek">
<return type="void">
</return>
<argument index="0" name="position" type="int">
</argument>
<description>
Changes the file reading/writing cursor to the specified position (in bytes from the beginning of the file).
</description>
</method>
<method name="seek_end">
<return type="void">
</return>
<argument index="0" name="position" type="int" default="0">
</argument>
<description>
Changes the file reading/writing cursor to the specified position (in bytes from the end of the file).
[b]Note:[/b] This is an offset, so you should use negative numbers or the cursor will be at the end of the file.
</description>
</method>
<method name="store_16">
<return type="void">
</return>
<argument index="0" name="value" type="int">
</argument>
<description>
Stores an integer as 16 bits in the file.
</description>
</method>
<method name="store_32">
<return type="void">
</return>
<argument index="0" name="value" type="int">
</argument>
<description>
Stores an integer as 32 bits in the file.
</description>
</method>
<method name="store_64">
<return type="void">
</return>
<argument index="0" name="value" type="int">
</argument>
<description>
Stores an integer as 64 bits in the file.
</description>
</method>
<method name="store_8">
<return type="void">
</return>
<argument index="0" name="value" type="int">
</argument>
<description>
Stores an integer as 8 bits in the file.
</description>
</method>
<method name="store_buffer">
<return type="void">
</return>
<argument index="0" name="buffer" type="PoolByteArray">
</argument>
<description>
Stores the given array of bytes in the file.
</description>
</method>
<method name="store_csv_line">
<return type="void">
</return>
<argument index="0" name="values" type="PoolStringArray">
</argument>
<argument index="1" name="delim" type="String" default="","">
</argument>
<description>
Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter [code]delim[/code] to use other than the default [code]","[/code] (comma). This delimiter must be one-character long.
Text will be encoded as UTF-8.
</description>
</method>
<method name="store_double">
<return type="void">
</return>
<argument index="0" name="value" type="float">
</argument>
<description>
Stores a floating-point number as 64 bits in the file.
</description>
</method>
<method name="store_float">
<return type="void">
</return>
<argument index="0" name="value" type="float">
</argument>
<description>
Stores a floating-point number as 32 bits in the file.
</description>
</method>
<method name="store_line">
<return type="void">
</return>
<argument index="0" name="line" type="String">
</argument>
<description>
Stores the given [String] as a line in the file.
Text will be encoded as UTF-8.
</description>
</method>
<method name="store_pascal_string">
<return type="void">
</return>
<argument index="0" name="string" type="String">
</argument>
<description>
Stores the given [String] as a line in the file in Pascal format (i.e. also store the length of the string).
Text will be encoded as UTF-8.
</description>
</method>
<method name="store_real">
<return type="void">
</return>
<argument index="0" name="value" type="float">
</argument>
<description>
Stores a floating-point number in the file.
</description>
</method>
<method name="store_string">
<return type="void">
</return>
<argument index="0" name="string" type="String">
</argument>
<description>
Stores the given [String] in the file.
Text will be encoded as UTF-8.
</description>
</method>
<method name="store_var">
<return type="void">
</return>
<argument index="0" name="value" type="Variant">
</argument>
<argument index="1" name="full_objects" type="bool" default="false">
</argument>
<description>
Stores any Variant value in the file. If [code]full_objects[/code] is [code]true[/code], encoding objects is allowed (and can potentially include code).
</description>
</method>
</methods>
<members>
<member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap" default="false">
If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written on big-endian machines.
[b]Note:[/b] This is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file.
</member>
</members>
<constants>
<constant name="READ" value="1" enum="ModeFlags">
Opens the file for read operations.
</constant>
<constant name="WRITE" value="2" enum="ModeFlags">
Opens the file for write operations. Create it if the file does not exist and truncate if it exists.
</constant>
<constant name="READ_WRITE" value="3" enum="ModeFlags">
Opens the file for read and write operations. Does not truncate the file.
</constant>
<constant name="WRITE_READ" value="7" enum="ModeFlags">
Opens the file for read and write operations. Create it if the file does not exist and truncate if it exists.
</constant>
<constant name="COMPRESSION_FASTLZ" value="0" enum="CompressionMode">
Uses the [url=http://fastlz.org/]FastLZ[/url] compression method.
</constant>
<constant name="COMPRESSION_DEFLATE" value="1" enum="CompressionMode">
Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] compression method.
</constant>
<constant name="COMPRESSION_ZSTD" value="2" enum="CompressionMode">
Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression method.
</constant>
<constant name="COMPRESSION_GZIP" value="3" enum="CompressionMode">
Uses the [url=https://www.gzip.org/]gzip[/url] compression method.
</constant>
</constants>
</class>
|