summaryrefslogtreecommitdiff
path: root/doc/classes/Engine.xml
blob: f43bbc2e9db490c92244acab48c0dc05a2676f1e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Engine" inherits="Object" category="Core" version="3.0-alpha">
	<brief_description>
		Access to basic engine properties.
	</brief_description>
	<description>
		The [code]Engine[/code] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_frames_drawn">
			<return type="int">
			</return>
			<description>
				Returns the total number of frames drawn.
			</description>
		</method>
		<method name="get_frames_per_second" qualifiers="const">
			<return type="float">
			</return>
			<description>
				Returns the frames per second of the running game.
			</description>
		</method>
		<method name="get_iterations_per_second" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Returns the number of fixed iterations per second (for fixed process and physics).
			</description>
		</method>
		<method name="get_main_loop" qualifiers="const">
			<return type="MainLoop">
			</return>
			<description>
				Returns the main loop object (see [MainLoop] and [SceneTree]).
			</description>
		</method>
		<method name="get_singleton" qualifiers="const">
			<return type="Object">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_target_fps" qualifiers="const">
			<return type="float">
			</return>
			<description>
				Returns the desired frames per second. If the hardware cannot keep up, this setting may not be respected. It defaults to 0, which indicates no limit.
			</description>
		</method>
		<method name="get_time_scale">
			<return type="float">
			</return>
			<description>
				Returns how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
			</description>
		</method>
		<method name="get_version_info" qualifiers="const">
			<return type="Dictionary">
			</return>
			<description>
				Returns the current engine version information in a Dictionary.

				"major"    - Holds the major version number as a String
				"minor"    - Holds the minor version number as a String
				"patch"    - Holds the patch version number as a String
				"status"   - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
				"revision" - Holds the revision (e.g. "custom-build") as a String
				"string"   - major + minor + patch + status + revision in a single String
			</description>
		</method>
		<method name="has_singleton" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="is_editor_hint" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the editor is running.
			</description>
		</method>
		<method name="is_in_physics_frame" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
			</description>
		</method>
		<method name="set_editor_hint">
			<return type="void">
			</return>
			<argument index="0" name="enabled" type="bool">
			</argument>
			<description>
				Sets the running inside the editor hint if [code]enabled[/code] is [code]true[/code].
			</description>
		</method>
		<method name="set_iterations_per_second">
			<return type="void">
			</return>
			<argument index="0" name="iterations_per_second" type="int">
			</argument>
			<description>
				Sets the number of fixed iterations per second (for fixed process and physics).
			</description>
		</method>
		<method name="set_target_fps">
			<return type="void">
			</return>
			<argument index="0" name="target_fps" type="int">
			</argument>
			<description>
				Sets the target frames per second.
			</description>
		</method>
		<method name="set_time_scale">
			<return type="void">
			</return>
			<argument index="0" name="time_scale" type="float">
			</argument>
			<description>
				Sets the time scale.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>