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path: root/doc/classes/EditorSettings.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSettings" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Object that holds the project-independent editor settings.
	</brief_description>
	<description>
		Object that holds the project-independent editor settings. These settings are generally visible in the Editor Settings menu.
		Accessing the settings is done by using the regular [Object] API, such as:
		[codeblock]
		settings.set(prop,value)
		settings.get(prop)
		list_of_settings = settings.get_property_list()
		[/codeblock]
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="add_property_info">
			<return type="void">
			</return>
			<argument index="0" name="info" type="Dictionary">
			</argument>
			<description>
				Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String].
				Example:
				[codeblock]
				editor_settings.set("category/property_name", 0)

				var property_info = {
				    "name": "category/property_name",
				    "type": TYPE_INT,
				    "hint": PROPERTY_HINT_ENUM,
				    "hint_string": "one,two,three"
				}

				editor_settings.add_property_info(property_info)
				[/codeblock]
			</description>
		</method>
		<method name="erase">
			<return type="void">
			</return>
			<argument index="0" name="property" type="String">
			</argument>
			<description>
				Erase a given setting (pass full property path).
			</description>
		</method>
		<method name="get_favorite_dirs" qualifiers="const">
			<return type="PoolStringArray">
			</return>
			<description>
				Get the list of favorite directories for this project.
			</description>
		</method>
		<method name="get_project_settings_path" qualifiers="const">
			<return type="String">
			</return>
			<description>
				Get the specific project settings path. Projects all have a unique sub-directory inside the settings path where project specific settings are saved.
			</description>
		</method>
		<method name="get_recent_dirs" qualifiers="const">
			<return type="PoolStringArray">
			</return>
			<description>
				Get the list of recently visited folders in the file dialog for this project.
			</description>
		</method>
		<method name="get_settings_path" qualifiers="const">
			<return type="String">
			</return>
			<description>
				Get the global settings path for the engine. Inside this path you can find some standard paths such as:
				settings/tmp - used for temporary storage of files
				settings/templates - where export templates are located
			</description>
		</method>
		<method name="set_favorite_dirs">
			<return type="void">
			</return>
			<argument index="0" name="dirs" type="PoolStringArray">
			</argument>
			<description>
				Set the list of favorite directories for this project.
			</description>
		</method>
		<method name="set_recent_dirs">
			<return type="void">
			</return>
			<argument index="0" name="dirs" type="PoolStringArray">
			</argument>
			<description>
				Set the list of recently visited folders in the file dialog for this project.
			</description>
		</method>
	</methods>
	<signals>
		<signal name="settings_changed">
			<description>
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>