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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Godot editor's control for selecting the [code]script[/code] property of a [Node].
</brief_description>
<description>
Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
</description>
<tutorials>
</tutorials>
<members>
<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
The owner [Node] of the script property that holds the edited resource.
</member>
</members>
</class>
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