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path: root/doc/classes/EditorResourcePicker.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorResourcePicker" inherits="HBoxContainer" version="4.0">
	<brief_description>
		Godot editor's control for selecting [Resource] type properties.
	</brief_description>
	<description>
		This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources.
		[b]Note:[/b] It does not include an editor for the resource.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="can_drop_data_fw" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="position" type="Vector2">
			</argument>
			<argument index="1" name="data" type="Variant">
			</argument>
			<argument index="2" name="from" type="Control">
			</argument>
			<description>
			</description>
		</method>
		<method name="drop_data_fw">
			<return type="void">
			</return>
			<argument index="0" name="position" type="Vector2">
			</argument>
			<argument index="1" name="data" type="Variant">
			</argument>
			<argument index="2" name="from" type="Control">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_allowed_types" qualifiers="const">
			<return type="PackedStringArray">
			</return>
			<description>
				Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
			</description>
		</method>
		<method name="get_drag_data_fw">
			<return type="Variant">
			</return>
			<argument index="0" name="position" type="Vector2">
			</argument>
			<argument index="1" name="from" type="Control">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;&quot;">
			The base type of allowed resource types. Can be a comma-separated list of several options.
		</member>
		<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
			If [code]true[/code], the value can be selected and edited.
		</member>
		<member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
			The edited resource value.
		</member>
	</members>
	<signals>
		<signal name="resource_changed">
			<argument index="0" name="resource" type="Resource">
			</argument>
			<description>
				Emitted when the value of the edited resource was changed.
			</description>
		</signal>
		<signal name="resource_selected">
			<argument index="0" name="resource" type="Resource">
			</argument>
			<description>
				Emitted when the resource value was set and user clicked to edit it.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>