1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Node" version="4.0">
<brief_description>
Godot editor's interface.
</brief_description>
<description>
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
</description>
<tutorials>
</tutorials>
<methods>
<method name="edit_resource">
<return type="void">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
Edits the given [Resource].
</description>
</method>
<method name="get_base_control">
<return type="Control">
</return>
<description>
Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
</description>
</method>
<method name="get_current_path" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_edited_scene_root">
<return type="Node">
</return>
<description>
Returns the edited (current) scene's root [Node].
</description>
</method>
<method name="get_editor_settings">
<return type="EditorSettings">
</return>
<description>
Returns the [EditorSettings].
</description>
</method>
<method name="get_editor_viewport">
<return type="Control">
</return>
<description>
Returns the editor [Viewport].
</description>
</method>
<method name="get_inspector" qualifiers="const">
<return type="EditorInspector">
</return>
<description>
</description>
</method>
<method name="get_open_scenes" qualifiers="const">
<return type="Array">
</return>
<description>
Returns an [Array] with the file paths of the currently opened scenes.
</description>
</method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem">
</return>
<description>
Returns the [EditorFileSystem].
</description>
</method>
<method name="get_resource_previewer">
<return type="EditorResourcePreview">
</return>
<description>
Returns the [EditorResourcePreview].
</description>
</method>
<method name="get_script_editor">
<return type="ScriptEditor">
</return>
<description>
Returns the [ScriptEditor].
</description>
</method>
<method name="get_selected_path" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_selection">
<return type="EditorSelection">
</return>
<description>
Returns the [EditorSelection].
</description>
</method>
<method name="inspect_object">
<return type="void">
</return>
<argument index="0" name="object" type="Object">
</argument>
<argument index="1" name="for_property" type="String" default="""">
</argument>
<description>
Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
</description>
</method>
<method name="is_plugin_enabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="plugin" type="String">
</argument>
<description>
Returns the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
<method name="make_mesh_previews">
<return type="Array">
</return>
<argument index="0" name="meshes" type="Array">
</argument>
<argument index="1" name="preview_size" type="int">
</argument>
<description>
Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
</description>
</method>
<method name="open_scene_from_path">
<return type="void">
</return>
<argument index="0" name="scene_filepath" type="String">
</argument>
<description>
Opens the scene at the given path.
</description>
</method>
<method name="reload_scene_from_path">
<return type="void">
</return>
<argument index="0" name="scene_filepath" type="String">
</argument>
<description>
Reloads the scene at the given path.
</description>
</method>
<method name="save_scene">
<return type="int" enum="Error">
</return>
<description>
Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants).
</description>
</method>
<method name="save_scene_as">
<return type="void">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="with_preview" type="bool" default="true">
</argument>
<description>
Saves the scene as a file at [code]path[/code].
</description>
</method>
<method name="select_file">
<return type="void">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
</description>
</method>
<method name="set_distraction_free_mode">
<return type="void">
</return>
<argument index="0" name="enter" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_main_screen_editor">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="set_plugin_enabled">
<return type="void">
</return>
<argument index="0" name="plugin" type="String">
</argument>
<argument index="1" name="enabled" type="bool">
</argument>
<description>
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
</methods>
<constants>
</constants>
</class>
|