1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Godot editor's interface.
</brief_description>
<description>
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
</description>
<tutorials>
</tutorials>
<methods>
<method name="edit_node">
<return type="void" />
<param index="0" name="node" type="Node" />
<description>
Edits the given [Node]. The node will be also selected if it's inside the scene tree.
</description>
</method>
<method name="edit_resource">
<return type="void" />
<param index="0" name="resource" type="Resource" />
<description>
Edits the given [Resource]. If the resource is a [Script] you can also edit it with [method edit_script] to specify the line and column position.
</description>
</method>
<method name="edit_script">
<return type="void" />
<param index="0" name="script" type="Script" />
<param index="1" name="line" type="int" default="-1" />
<param index="2" name="column" type="int" default="0" />
<param index="3" name="grab_focus" type="bool" default="true" />
<description>
Edits the given [Script]. The line and column on which to open the script can also be specified. The script will be open with the user-configured editor for the script's language which may be an external editor.
</description>
</method>
<method name="get_base_control">
<return type="Control" />
<description>
Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
[b]Warning:[/b] Removing and freeing this node will render the editor useless and may cause a crash.
</description>
</method>
<method name="get_command_palette" qualifiers="const">
<return type="EditorCommandPalette" />
<description>
Returns the editor's [EditorCommandPalette] instance.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_current_path" qualifiers="const">
<return type="String" />
<description>
Returns the current path being viewed in the [FileSystemDock].
</description>
</method>
<method name="get_edited_scene_root">
<return type="Node" />
<description>
Returns the edited (current) scene's root [Node].
</description>
</method>
<method name="get_editor_main_screen">
<return type="VBoxContainer" />
<description>
Returns the editor control responsible for main screen plugins and tools. Use it with plugins that implement [method EditorPlugin._has_main_screen].
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_editor_paths">
<return type="EditorPaths" />
<description>
Returns the [EditorPaths] singleton.
</description>
</method>
<method name="get_editor_scale" qualifiers="const">
<return type="float" />
<description>
Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
[b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied.
</description>
</method>
<method name="get_editor_settings">
<return type="EditorSettings" />
<description>
Returns the editor's [EditorSettings] instance.
</description>
</method>
<method name="get_file_system_dock">
<return type="FileSystemDock" />
<description>
Returns the editor's [FileSystemDock] instance.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_inspector" qualifiers="const">
<return type="EditorInspector" />
<description>
Returns the editor's [EditorInspector] instance.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_open_scenes" qualifiers="const">
<return type="PackedStringArray" />
<description>
Returns an [Array] with the file paths of the currently opened scenes.
</description>
</method>
<method name="get_playing_scene" qualifiers="const">
<return type="String" />
<description>
Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
</description>
</method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem" />
<description>
Returns the editor's [EditorFileSystem] instance.
</description>
</method>
<method name="get_resource_previewer">
<return type="EditorResourcePreview" />
<description>
Returns the editor's [EditorResourcePreview] instance.
</description>
</method>
<method name="get_script_editor">
<return type="ScriptEditor" />
<description>
Returns the editor's [ScriptEditor] instance.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>
</method>
<method name="get_selected_path" qualifiers="const">
<return type="String" />
<description>
Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead.
</description>
</method>
<method name="get_selection">
<return type="EditorSelection" />
<description>
Returns the editor's [EditorSelection] instance.
</description>
</method>
<method name="inspect_object">
<return type="void" />
<param index="0" name="object" type="Object" />
<param index="1" name="for_property" type="String" default="""" />
<param index="2" name="inspector_only" type="bool" default="false" />
<description>
Shows the given property on the given [param object] in the editor's Inspector dock. If [param inspector_only] is [code]true[/code], plugins will not attempt to edit [param object].
</description>
</method>
<method name="is_movie_maker_enabled" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if Movie Maker mode is enabled in the editor. See also [method set_movie_maker_enabled]. See [MovieWriter] for more information.
</description>
</method>
<method name="is_playing_scene" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if a scene is currently being played, [code]false[/code] otherwise. Paused scenes are considered as being played.
</description>
</method>
<method name="is_plugin_enabled" qualifiers="const">
<return type="bool" />
<param index="0" name="plugin" type="String" />
<description>
Returns [code]true[/code] if the specified [param plugin] is enabled. The plugin name is the same as its directory name.
</description>
</method>
<method name="make_mesh_previews">
<return type="Texture2D[]" />
<param index="0" name="meshes" type="Mesh[]" />
<param index="1" name="preview_size" type="int" />
<description>
Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
</description>
</method>
<method name="open_scene_from_path">
<return type="void" />
<param index="0" name="scene_filepath" type="String" />
<description>
Opens the scene at the given path.
</description>
</method>
<method name="play_current_scene">
<return type="void" />
<description>
Plays the currently active scene.
</description>
</method>
<method name="play_custom_scene">
<return type="void" />
<param index="0" name="scene_filepath" type="String" />
<description>
Plays the scene specified by its filepath.
</description>
</method>
<method name="play_main_scene">
<return type="void" />
<description>
Plays the main scene.
</description>
</method>
<method name="reload_scene_from_path">
<return type="void" />
<param index="0" name="scene_filepath" type="String" />
<description>
Reloads the scene at the given path.
</description>
</method>
<method name="restart_editor">
<return type="void" />
<param index="0" name="save" type="bool" default="true" />
<description>
Restarts the editor. This closes the editor and then opens the same project. If [param save] is [code]true[/code], the project will be saved before restarting.
</description>
</method>
<method name="save_scene">
<return type="int" enum="Error" />
<description>
Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants).
</description>
</method>
<method name="save_scene_as">
<return type="void" />
<param index="0" name="path" type="String" />
<param index="1" name="with_preview" type="bool" default="true" />
<description>
Saves the scene as a file at [param path].
</description>
</method>
<method name="select_file">
<return type="void" />
<param index="0" name="file" type="String" />
<description>
Selects the file, with the path provided by [param file], in the FileSystem dock.
</description>
</method>
<method name="set_main_screen_editor">
<return type="void" />
<param index="0" name="name" type="String" />
<description>
Sets the editor's current main screen to the one specified in [param name]. [param name] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]).
</description>
</method>
<method name="set_movie_maker_enabled">
<return type="void" />
<param index="0" name="enabled" type="bool" />
<description>
Sets whether Movie Maker mode is enabled in the editor. See also [method is_movie_maker_enabled]. See [MovieWriter] for more information.
</description>
</method>
<method name="set_plugin_enabled">
<return type="void" />
<param index="0" name="plugin" type="String" />
<param index="1" name="enabled" type="bool" />
<description>
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
<method name="stop_playing_scene">
<return type="void" />
<description>
Stops the scene that is currently playing.
</description>
</method>
</methods>
<members>
<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
If [code]true[/code], enables distraction-free mode which hides side docks to increase the space available for the main view.
</member>
</members>
</class>
|