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path: root/doc/classes/EditorInterface.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Node" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="edit_resource">
			<return type="void">
			</return>
			<argument index="0" name="resource" type="Resource">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_base_control">
			<return type="Control">
			</return>
			<description>
			</description>
		</method>
		<method name="get_edited_scene_root">
			<return type="Node">
			</return>
			<description>
			</description>
		</method>
		<method name="get_editor_settings">
			<return type="EditorSettings">
			</return>
			<description>
			</description>
		</method>
		<method name="get_editor_viewport">
			<return type="Control">
			</return>
			<description>
			</description>
		</method>
		<method name="get_open_scenes" qualifiers="const">
			<return type="Array">
			</return>
			<description>
			</description>
		</method>
		<method name="get_resource_filesystem">
			<return type="EditorFileSystem">
			</return>
			<description>
			</description>
		</method>
		<method name="get_resource_previewer">
			<return type="EditorResourcePreview">
			</return>
			<description>
			</description>
		</method>
		<method name="get_script_editor">
			<return type="ScriptEditor">
			</return>
			<description>
			</description>
		</method>
		<method name="get_selection">
			<return type="EditorSelection">
			</return>
			<description>
			</description>
		</method>
		<method name="inspect_object">
			<return type="void">
			</return>
			<argument index="0" name="object" type="Object">
			</argument>
			<argument index="1" name="for_property" type="String" default="&quot;&quot;">
			</argument>
			<description>
			</description>
		</method>
		<method name="make_mesh_previews">
			<return type="Array">
			</return>
			<argument index="0" name="meshes" type="Array">
			</argument>
			<argument index="1" name="preview_size" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="open_scene_from_path">
			<return type="void">
			</return>
			<argument index="0" name="scene_filepath" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="reload_scene_from_path">
			<return type="void">
			</return>
			<argument index="0" name="scene_filepath" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="save_scene">
			<return type="int" enum="Error">
			</return>
			<description>
			</description>
		</method>
		<method name="save_scene_as">
			<return type="void">
			</return>
			<argument index="0" name="path" type="String">
			</argument>
			<argument index="1" name="with_preview" type="bool" default="true">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>