summaryrefslogtreecommitdiff
path: root/doc/classes/EditorInspector.xml
blob: 61d240c1dcd47354df8ec7734dea1bd5d54489e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspector" inherits="ScrollContainer" version="4.0">
	<brief_description>
		A tab used to edit properties of the selected node.
	</brief_description>
	<description>
		The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="refresh">
			<return type="void">
			</return>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" override="true" default="false" />
	</members>
	<signals>
		<signal name="object_id_selected">
			<argument index="0" name="id" type="int">
			</argument>
			<description>
			</description>
		</signal>
		<signal name="property_edited">
			<argument index="0" name="property" type="String">
			</argument>
			<description>
			</description>
		</signal>
		<signal name="property_keyed">
			<argument index="0" name="property" type="String">
			</argument>
			<description>
			</description>
		</signal>
		<signal name="property_selected">
			<argument index="0" name="property" type="String">
			</argument>
			<description>
			</description>
		</signal>
		<signal name="property_toggled">
			<argument index="0" name="property" type="String">
			</argument>
			<argument index="1" name="checked" type="bool">
			</argument>
			<description>
			</description>
		</signal>
		<signal name="resource_selected">
			<argument index="0" name="res" type="Object">
			</argument>
			<argument index="1" name="prop" type="String">
			</argument>
			<description>
			</description>
		</signal>
		<signal name="restart_requested">
			<description>
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>