1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Directory" inherits="RefCounted" version="4.0">
<brief_description>
Type used to handle the filesystem.
</brief_description>
<description>
Directory type. It is used to manage directories and their content (not restricted to the project folder).
When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code].
[b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources.
Here is an example on how to iterate through the files of a directory:
[codeblocks]
[gdscript]
func dir_contents(path):
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if dir.current_is_dir():
print("Found directory: " + file_name)
else:
print("Found file: " + file_name)
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
[/gdscript]
[csharp]
public void DirContents(string path)
{
var dir = new Directory();
if (dir.Open(path) == Error.Ok)
{
dir.ListDirBegin();
string fileName = dir.GetNext();
while (fileName != "")
{
if (dir.CurrentIsDir())
{
GD.Print("Found directory: " + fileName);
}
else
{
GD.Print("Found file: " + fileName);
}
fileName = dir.GetNext();
}
}
else
{
GD.Print("An error occurred when trying to access the path.");
}
}
[/csharp]
[/codeblocks]
</description>
<tutorials>
<link title="File system">https://docs.godotengine.org/en/latest/tutorials/scripting/filesystem.html</link>
</tutorials>
<methods>
<method name="change_dir">
<return type="int" enum="Error" />
<argument index="0" name="todir" type="String" />
<description>
Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. [code]newdir[/code] or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/code] or [code]res://somedir/newdir[/code]).
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
<method name="copy">
<return type="int" enum="Error" />
<argument index="0" name="from" type="String" />
<argument index="1" name="to" type="String" />
<description>
Copies the [code]from[/code] file to the [code]to[/code] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
<method name="current_is_dir" qualifiers="const">
<return type="bool" />
<description>
Returns whether the current item processed with the last [method get_next] call is a directory ([code].[/code] and [code]..[/code] are considered directories).
</description>
</method>
<method name="dir_exists">
<return type="bool" />
<argument index="0" name="path" type="String" />
<description>
Returns whether the target directory exists. The argument can be relative to the current directory, or an absolute path.
If the [Directory] is not open, the path is relative to [code]res://[/code].
</description>
</method>
<method name="file_exists">
<return type="bool" />
<argument index="0" name="path" type="String" />
<description>
Returns whether the target file exists. The argument can be relative to the current directory, or an absolute path.
If the [Directory] is not open, the path is relative to [code]res://[/code].
</description>
</method>
<method name="get_current_dir">
<return type="String" />
<description>
Returns the absolute path to the currently opened directory (e.g. [code]res://folder[/code] or [code]C:\tmp\folder[/code]).
</description>
</method>
<method name="get_current_drive">
<return type="int" />
<description>
Returns the currently opened directory's drive index. See [method get_drive] to convert returned index to the name of the drive.
</description>
</method>
<method name="get_drive">
<return type="String" />
<argument index="0" name="idx" type="int" />
<description>
On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not exist, the method returns an empty String.
</description>
</method>
<method name="get_drive_count">
<return type="int" />
<description>
On Windows, returns the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0.
</description>
</method>
<method name="get_next">
<return type="String" />
<description>
Returns the next element (file or directory) in the current directory (including [code].[/code] and [code]..[/code], unless [code]skip_navigational[/code] was given to [method list_dir_begin]).
The name of the file or directory is returned (and not its full path). Once the stream has been fully processed, the method returns an empty String and closes the stream automatically (i.e. [method list_dir_end] would not be mandatory in such a case).
</description>
</method>
<method name="get_space_left">
<return type="int" />
<description>
On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1.
</description>
</method>
<method name="list_dir_begin">
<return type="int" enum="Error" />
<argument index="0" name="show_navigational" type="bool" default="false" />
<argument index="1" name="show_hidden" type="bool" default="false" />
<description>
Initializes the stream used to list all files and directories using the [method get_next] function, closing the currently opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end].
If [code]show_navigational[/code] is [code]true[/code], [code].[/code] and [code]..[/code] are included too.
If [code]show_hidden[/code] is [code]true[/code], hidden files are included too.
</description>
</method>
<method name="list_dir_end">
<return type="void" />
<description>
Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] does not matter).
</description>
</method>
<method name="make_dir">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see [method make_dir_recursive]).
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
<method name="make_dir_recursive">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Creates a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
<method name="open">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Opens an existing directory of the filesystem. The [code]path[/code] argument can be within the project tree ([code]res://folder[/code]), the user directory ([code]user://folder[/code]) or an absolute path of the user filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\tmp\folder[/code]).
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
<method name="remove">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
Deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
<method name="rename">
<return type="int" enum="Error" />
<argument index="0" name="from" type="String" />
<argument index="1" name="to" type="String" />
<description>
Renames (move) the [code]from[/code] file or directory to the [code]to[/code] destination. Both arguments should be paths to files or directories, either relative or absolute. If the destination file or directory exists and is not access-protected, it will be overwritten.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
</methods>
</class>
|