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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
	<brief_description>
		Generate an axis-aligned cuboid [PrimitiveMesh].
	</brief_description>
	<description>
		Generate an axis-aligned cuboid [PrimitiveMesh].
		The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="size" type="Vector3" setter="set_size" getter="get_size">
			Size of the cuboid mesh. Defaults to (2, 2, 2).
		</member>
		<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth">
			Number of extra edge loops inserted along the Z axis. Defaults to 0.
		</member>
		<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height">
			Number of extra edge loops inserted along the Y axis. Defaults to 0.
		</member>
		<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width">
			Number of extra edge loops inserted along the X axis. Defaults to 0.
		</member>
	</members>
	<constants>
	</constants>
</class>