1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Color" category="Built-In Types" version="3.0-stable">
<brief_description>
Color in RGBA format with some support for ARGB format.
</brief_description>
<description>
A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1.
You can also create a color from standardised color names with [method @GDScript.ColorN].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="Color">
<return type="Color">
</return>
<argument index="0" name="r" type="float">
</argument>
<argument index="1" name="g" type="float">
</argument>
<argument index="2" name="b" type="float">
</argument>
<argument index="3" name="a" type="float">
</argument>
<description>
Constructs a color from an RGBA profile using values between 0 and 1 (float).
[codeblock]
var c = Color(0.2, 1.0, .7, .8) # a color of an RGBA(51, 255, 178, 204)
[/codeblock]
</description>
</method>
<method name="Color">
<return type="Color">
</return>
<argument index="0" name="r" type="float">
</argument>
<argument index="1" name="g" type="float">
</argument>
<argument index="2" name="b" type="float">
</argument>
<description>
Constructs a color from an RGB profile using values between 0 and 1 (float). Alpha will always be 1.
[codeblock]
var c = Color(0.2, 1.0, .7) # a color of an RGBA(51, 255, 178, 255)
[/codeblock]
</description>
</method>
<method name="Color">
<return type="Color">
</return>
<argument index="0" name="from" type="int">
</argument>
<description>
Constructs a color from a 32-bit integer (each byte represents a component of the RGBA profile).
[codeblock]
var c = Color(274) # a color of an RGBA(0, 0, 1, 18)
[/codeblock]
</description>
</method>
<method name="Color">
<return type="Color">
</return>
<argument index="0" name="from" type="String">
</argument>
<description>
Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN].
The following string formats are supported:
[code]"#ff00ff00"[/code] - ARGB format with '#'
[code]"ff00ff00"[/code] - ARGB format
[code]"#ff00ff"[/code] - RGB format with '#'
[code]"ff00ff"[/code] - RGB format
[codeblock]
# The following code creates the same color of an RGBA(178, 217, 10, 255)
var c1 = Color("#ffb2d90a") # ARGB format with '#'
var c2 = Color("ffb2d90a") # ARGB format
var c3 = Color("#b2d90a") # RGB format with '#'
var c4 = Color("b2d90a") # RGB format
[/codeblock]
</description>
</method>
<method name="blend">
<return type="Color">
</return>
<argument index="0" name="over" type="Color">
</argument>
<description>
Returns a new color resulting from blending this color over another color. If the color is opaque, the result would also be opaque. The other color could then take a range of values with different alpha values.
[codeblock]
var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
var fg = Color(1.0, 0.0, 0.0, .5) # Red with alpha of 50%
var blendedColor = bg.blend(fg) # Brown with alpha of 75%
[/codeblock]
</description>
</method>
<method name="contrasted">
<return type="Color">
</return>
<description>
Returns the most contrasting color.
[codeblock]
var c = Color(.3, .4, .9)
var contrastedColor = c.contrasted() # a color of an RGBA(204, 229, 102, 255)
[/codeblock]
</description>
</method>
<method name="darkened">
<return type="Color">
</return>
<argument index="0" name="amount" type="float">
</argument>
<description>
Returns a new color resulting from making this color darker by the specified percentage (0-1).
[codeblock]
var green = Color(0.0, 1.0, 0.0)
var darkgreen = green.darkened(0.2) # 20% darker than regular green
[/codeblock]
</description>
</method>
<method name="gray">
<return type="float">
</return>
<description>
Returns the color's grayscale.
The gray is calculated by (r + g + b) / 3.
[codeblock]
var c = Color(0.2, 0.45, 0.82)
var gray = c.gray() # a value of 0.466667
[/codeblock]
</description>
</method>
<method name="inverted">
<return type="Color">
</return>
<description>
Returns the inverted color (1-r, 1-g, 1-b, 1-a).
[codeblock]
var c = Color(.3, .4, .9)
var invertedColor = c.inverted() # a color of an RGBA(178, 153, 26, 255)
[/codeblock]
</description>
</method>
<method name="lightened">
<return type="Color">
</return>
<argument index="0" name="amount" type="float">
</argument>
<description>
Returns a new color resulting from making this color lighter by the specified percentage (0-1).
[codeblock]
var green = Color(0.0, 1.0, 0.0)
var lightgreen = green.lightened(0.2) # 20% lighter than regular green
[/codeblock]
</description>
</method>
<method name="linear_interpolate">
<return type="Color">
</return>
<argument index="0" name="b" type="Color">
</argument>
<argument index="1" name="t" type="float">
</argument>
<description>
Returns the color of the linear interpolation with another color. The value t is between 0 and 1 (float).
[codeblock]
var c1 = Color(1.0, 0.0, 0.0)
var c2 = Color(0.0, 1.0, 0.0)
var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255)
[/codeblock]
</description>
</method>
<method name="to_argb32">
<return type="int">
</return>
<description>
Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile). More compatible with DirectX.
[codeblock]
var c = Color(1, .5, .2)
print(str(c.to_32())) # prints 4294934323
[/codeblock]
</description>
</method>
<method name="to_html">
<return type="String">
</return>
<argument index="0" name="with_alpha" type="bool" default="True">
</argument>
<description>
Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]).
Optionally flag 'false' to not include alpha in hexadecimal string.
[codeblock]
var c = Color(1, 1, 1, .5)
var s1 = c.to_html() # Results "7fffffff"
var s2 = c.to_html(false) # Results 'ffffff'
[/codeblock]
</description>
</method>
<method name="to_rgba32">
<return type="int">
</return>
<description>
Returns the color's 32-bit integer in ARGB format (each byte represents a component of the ARGB profile).
[codeblock]
var c = Color(1, .5, .2)
print(str(c.to_32())) # prints 4294934323
[/codeblock]
[i]This is same as [method to_argb32] but may be changed later to support RGBA format instead[/i].
</description>
</method>
</methods>
<members>
<member name="a" type="float" setter="" getter="">
Alpha (0 to 1)
</member>
<member name="a8" type="int" setter="" getter="">
Alpha (0 to 255)
</member>
<member name="b" type="float" setter="" getter="">
Blue (0 to 1)
</member>
<member name="b8" type="int" setter="" getter="">
Blue (0 to 255)
</member>
<member name="g" type="float" setter="" getter="">
Green (0 to 1)
</member>
<member name="g8" type="int" setter="" getter="">
Green (0 to 255)
</member>
<member name="h" type="float" setter="" getter="">
Hue (0 to 1)
</member>
<member name="r" type="float" setter="" getter="">
Red (0 to 1)
</member>
<member name="r8" type="int" setter="" getter="">
Red (0 to 255)
</member>
<member name="s" type="float" setter="" getter="">
Saturation (0 to 1)
</member>
<member name="v" type="float" setter="" getter="">
Value (0 to 1)
</member>
</members>
<constants>
</constants>
</class>
|