1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasItem" inherits="Node" category="Core" version="3.0-beta">
<brief_description>
Base class of anything 2D.
</brief_description>
<description>
Base class of anything 2D. Canvas items are laid out in a tree and children inherit and extend the transform of their parent. CanvasItem is extended by [Control], for anything GUI related, and by [Node2D] for anything 2D engine related.
Any CanvasItem can draw. For this, the "update" function must be called, then NOTIFICATION_DRAW will be received on idle time to request redraw. Because of this, canvas items don't need to be redraw on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see draw_* functions). They can only be used inside the notification, signal or _draw() overrides function, though.
Canvas items are draw in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything (this can be changed per item though).
Canvas items can also be hidden (hiding also their subtree). They provide many means for changing standard parameters such as opacity (for it and the subtree) and self opacity, blend mode.
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="_draw" qualifiers="virtual">
<return type="void">
</return>
<description>
Called (if exists) to draw the canvas item.
</description>
</method>
<method name="draw_char">
<return type="float">
</return>
<argument index="0" name="font" type="Font">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<argument index="2" name="char" type="String">
</argument>
<argument index="3" name="next" type="String">
</argument>
<argument index="4" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
Draw a string character using a custom font. Returns the advance, depending on the char width and kerning with an optional next char.
</description>
</method>
<method name="draw_circle">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="radius" type="float">
</argument>
<argument index="2" name="color" type="Color">
</argument>
<description>
Draw a colored circle.
</description>
</method>
<method name="draw_colored_polygon">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<argument index="2" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
</argument>
<argument index="3" name="texture" type="Texture" default="null">
</argument>
<argument index="4" name="normal_map" type="Texture" default="null">
</argument>
<argument index="5" name="antialiased" type="bool" default="false">
</argument>
<description>
Draw a colored polygon of any amount of points, convex or concave.
</description>
</method>
<method name="draw_line">
<return type="void">
</return>
<argument index="0" name="from" type="Vector2">
</argument>
<argument index="1" name="to" type="Vector2">
</argument>
<argument index="2" name="color" type="Color">
</argument>
<argument index="3" name="width" type="float" default="1.0">
</argument>
<argument index="4" name="antialiased" type="bool" default="false">
</argument>
<description>
Draw a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
</description>
</method>
<method name="draw_polygon">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="colors" type="PoolColorArray">
</argument>
<argument index="2" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
</argument>
<argument index="3" name="texture" type="Texture" default="null">
</argument>
<argument index="4" name="normal_map" type="Texture" default="null">
</argument>
<argument index="5" name="antialiased" type="bool" default="false">
</argument>
<description>
Draw a polygon of any amount of points, convex or concave.
</description>
</method>
<method name="draw_polyline">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
<argument index="3" name="antialiased" type="bool" default="false">
</argument>
<description>
Draw a polyline with a uniform [code]color[/code] and [code]width[/code] and optional antialiasing.
</description>
</method>
<method name="draw_polyline_colors">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="colors" type="PoolColorArray">
</argument>
<argument index="2" name="width" type="float" default="1.0">
</argument>
<argument index="3" name="antialiased" type="bool" default="false">
</argument>
<description>
Draw a polyline with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code].
</description>
</method>
<method name="draw_primitive">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<argument index="1" name="colors" type="PoolColorArray">
</argument>
<argument index="2" name="uvs" type="PoolVector2Array">
</argument>
<argument index="3" name="texture" type="Texture" default="null">
</argument>
<argument index="4" name="width" type="float" default="1.0">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<description>
Draw a custom primitive, 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
</description>
</method>
<method name="draw_rect">
<return type="void">
</return>
<argument index="0" name="rect" type="Rect2">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<argument index="2" name="filled" type="bool" default="true">
</argument>
<description>
Draw a colored rectangle.
</description>
</method>
<method name="draw_set_transform">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="rotation" type="float">
</argument>
<argument index="2" name="scale" type="Vector2">
</argument>
<description>
Sets a custom transform for drawing via components. Anything drawn afterwards will be transformed by this.
</description>
</method>
<method name="draw_set_transform_matrix">
<return type="void">
</return>
<argument index="0" name="xform" type="Transform2D">
</argument>
<description>
Sets a custom transform for drawing via matrix. Anything drawn afterwards will be transformed by this.
</description>
</method>
<method name="draw_string">
<return type="void">
</return>
<argument index="0" name="font" type="Font">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<argument index="2" name="text" type="String">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="clip_w" type="int" default="-1">
</argument>
<description>
Draw a string using a custom font.
</description>
</method>
<method name="draw_style_box">
<return type="void">
</return>
<argument index="0" name="style_box" type="StyleBox">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<description>
Draw a styled rectangle.
</description>
</method>
<method name="draw_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="3" name="normal_map" type="Texture" default="null">
</argument>
<description>
Draw a texture at a given position.
</description>
</method>
<method name="draw_texture_rect">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="tile" type="bool">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<description>
Draw a textured rectangle at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
</description>
</method>
<method name="draw_texture_rect_region">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<argument index="1" name="rect" type="Rect2">
</argument>
<argument index="2" name="src_rect" type="Rect2">
</argument>
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="4" name="transpose" type="bool" default="false">
</argument>
<argument index="5" name="normal_map" type="Texture" default="null">
</argument>
<argument index="6" name="clip_uv" type="bool" default="true">
</argument>
<description>
Draw a textured rectangle region at a given position, optionally modulated by a color. Transpose swaps the x and y coordinates when reading the texture.
</description>
</method>
<method name="get_canvas" qualifiers="const">
<return type="RID">
</return>
<description>
Return the [RID] of the [World2D] canvas where this item is in.
</description>
</method>
<method name="get_canvas_item" qualifiers="const">
<return type="RID">
</return>
<description>
Return the canvas item RID used by [VisualServer] for this item.
</description>
</method>
<method name="get_canvas_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Get the transform matrix of this item's canvas.
</description>
</method>
<method name="get_global_mouse_position" qualifiers="const">
<return type="Vector2">
</return>
<description>
Get the global position of the mouse.
</description>
</method>
<method name="get_global_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Get the global transform matrix of this item.
</description>
</method>
<method name="get_global_transform_with_canvas" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Get the global transform matrix of this item in relation to the canvas.
</description>
</method>
<method name="get_local_mouse_position" qualifiers="const">
<return type="Vector2">
</return>
<description>
Get the mouse position relative to this item's position.
</description>
</method>
<method name="get_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Get the transform matrix of this item.
</description>
</method>
<method name="get_viewport_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
Get the viewport's boundaries as a [Rect2].
</description>
</method>
<method name="get_viewport_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Get this item's transform in relation to the viewport.
</description>
</method>
<method name="get_world_2d" qualifiers="const">
<return type="World2D">
</return>
<description>
Get the [World2D] where this item is in.
</description>
</method>
<method name="hide">
<return type="void">
</return>
<description>
Hide the CanvasItem currently visible.
</description>
</method>
<method name="is_local_transform_notification_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if local transform notifications are communicated to children.
</description>
</method>
<method name="is_set_as_toplevel" qualifiers="const">
<return type="bool">
</return>
<description>
Return if set as toplevel. See [method set_as_toplevel].
</description>
</method>
<method name="is_transform_notification_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if global transform notifications are communicated to children.
</description>
</method>
<method name="is_visible_in_tree" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the node is in the [SceneTree] and is visible on-screen.
</description>
</method>
<method name="make_canvas_position_local" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
Assigns [code]screen_point[/code] as this node's new local transform.
</description>
</method>
<method name="make_input_local" qualifiers="const">
<return type="InputEvent">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
Transformations issued by [code]event[/code]'s inputs are applied in local space instead of global space.
</description>
</method>
<method name="set_as_toplevel">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Sets as top level. This means that it will not inherit transform from parent canvas items.
</description>
</method>
<method name="set_notify_local_transform">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
If [code]enable[/code] is [code]true[/code], children will be updated with local transform data.
</description>
</method>
<method name="set_notify_transform">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
If [code]enable[/code] is [code]true[/code], children will be updated with global transform data.
</description>
</method>
<method name="show">
<return type="void">
</return>
<description>
Show the CanvasItem currently hidden.
</description>
</method>
<method name="update">
<return type="void">
</return>
<description>
Queue the CanvasItem for update. [code]NOTIFICATION_DRAW[/code] will be called on idle time to request redraw.
</description>
</method>
</methods>
<members>
<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask">
The rendering layers in which this [code]CanvasItem[/code] responds to [Light2D] nodes. Default value: [code]1[/code].
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material applied to textures on this [code]CanvasItem[/code]. Default value: [code]null[/code].
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate">
The color applied to textures on this [code]CanvasItem[/code]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").
</member>
<member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate">
The color applied to textures on this [code]CanvasItem[/code]. This is not inherited by children [code]CanvasItem[/code]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white")..
</member>
<member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled">
If [code]true[/code] the object draws behind its parent. Default value: [code]false[/code].
</member>
<member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top">
If [code]true[/code] the object draws on top of its parent. Default value: [code]true[/code].
</member>
<member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material">
If [code]true[/code] the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code].
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
If [code]true[/code] this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code].
</member>
</members>
<signals>
<signal name="draw">
<description>
Emitted when the CanvasItem must redraw. This can only be connected realtime, as deferred will not allow drawing.
</description>
</signal>
<signal name="hide">
<description>
Emitted when becoming hidden.
</description>
</signal>
<signal name="item_rect_changed">
<description>
Emitted when the item rect has changed.
</description>
</signal>
<signal name="visibility_changed">
<description>
Emitted when the visibility (hidden/visible) changes.
</description>
</signal>
</signals>
<constants>
<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
</constant>
<constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
Additive blending mode.
</constant>
<constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
Subtractive blending mode.
</constant>
<constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
Multiplicative blending mode.
</constant>
<constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode">
Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
</constant>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29">
Canvas item transform has changed. Only received if requested.
</constant>
<constant name="NOTIFICATION_DRAW" value="30">
CanvasItem is requested to draw.
</constant>
<constant name="NOTIFICATION_VISIBILITY_CHANGED" value="31">
Canvas item visibility has changed.
</constant>
<constant name="NOTIFICATION_ENTER_CANVAS" value="32">
Canvas item has entered the canvas.
</constant>
<constant name="NOTIFICATION_EXIT_CANVAS" value="33">
Canvas item has exited the canvas.
</constant>
</constants>
</class>
|