blob: 4fc124592ffc5f67dd7caf87adb97f90d7d0fa42 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraFeed" inherits="Reference" version="4.0">
<brief_description>
A camera feed gives you access to a single physical camera attached to your device.
</brief_description>
<description>
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer].
[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>
|