blob: 659efa860db2161a5b9f644ed8f202e083dcbefe (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
|
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Camera2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Camera node for 2D scenes.
</brief_description>
<description>
Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem] based nodes.
This node is intended to be a simple helper get get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="align">
<return type="void">
</return>
<description>
Align the camera to the tracked node
</description>
</method>
<method name="clear_current">
<return type="void">
</return>
<description>
</description>
</method>
<method name="force_update_scroll">
<return type="void">
</return>
<description>
Force the camera to update scroll immediately.
</description>
</method>
<method name="get_anchor_mode" qualifiers="const">
<return type="int" enum="Camera2D.AnchorMode">
</return>
<description>
</description>
</method>
<method name="get_camera_pos" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the camera position.
</description>
</method>
<method name="get_camera_screen_center" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="get_custom_viewport" qualifiers="const">
<return type="Node">
</return>
<description>
</description>
</method>
<method name="get_drag_margin" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
<description>
Return the margins needed to drag the camera (see [method set_drag_margin]).
</description>
</method>
<method name="get_follow_smoothing" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_h_offset" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_limit" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
<description>
Return the scrolling limit in pixels.
</description>
</method>
<method name="get_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the scroll offset.
</description>
</method>
<method name="get_v_offset" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_zoom" qualifiers="const">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="is_current" qualifiers="const">
<return type="bool">
</return>
<description>
Return true of this is the current camera (see [method make_current]).
</description>
</method>
<method name="is_follow_smoothing_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_h_drag_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_limit_drawing_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_limit_smoothing_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_margin_drawing_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_rotating" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_screen_drawing_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_v_drag_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="make_current">
<return type="void">
</return>
<description>
Make this the current 2D camera for the scene (viewport and layer), in case there's many cameras in the scene.
</description>
</method>
<method name="reset_smoothing">
<return type="void">
</return>
<description>
Set the camera's position immediately to its current smoothing destination.
This has no effect if smoothing is disabled.
</description>
</method>
<method name="set_anchor_mode">
<return type="void">
</return>
<argument index="0" name="anchor_mode" type="int" enum="Camera2D.AnchorMode">
</argument>
<description>
</description>
</method>
<method name="set_custom_viewport">
<return type="void">
</return>
<argument index="0" name="viewport" type="Node">
</argument>
<description>
</description>
</method>
<method name="set_drag_margin">
<return type="void">
</return>
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
<argument index="1" name="drag_margin" type="float">
</argument>
<description>
Set the margins needed to drag the camera (relative to the screen size). Margin uses the MARGIN_* enum. Drag margins of 0,0,0,0 will keep the camera at the center of the screen, while drag margins of 1,1,1,1 will only move when the camera is at the edges.
</description>
</method>
<method name="set_enable_follow_smoothing">
<return type="void">
</return>
<argument index="0" name="follow_smoothing" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_follow_smoothing">
<return type="void">
</return>
<argument index="0" name="follow_smoothing" type="float">
</argument>
<description>
</description>
</method>
<method name="set_h_drag_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_h_offset">
<return type="void">
</return>
<argument index="0" name="ofs" type="float">
</argument>
<description>
</description>
</method>
<method name="set_limit">
<return type="void">
</return>
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
<argument index="1" name="limit" type="int">
</argument>
<description>
Set the scrolling limit in pixels.
</description>
</method>
<method name="set_limit_drawing_enabled">
<return type="void">
</return>
<argument index="0" name="limit_drawing_enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_limit_smoothing_enabled">
<return type="void">
</return>
<argument index="0" name="limit_smoothing_enabled" type="bool">
</argument>
<description>
Smooth camera when reaching camera limits.
This requires camera smoothing being enabled to have a noticeable effect.
</description>
</method>
<method name="set_margin_drawing_enabled">
<return type="void">
</return>
<argument index="0" name="margin_drawing_enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
Set the scroll offset. Useful for looking around or camera shake animations.
</description>
</method>
<method name="set_rotating">
<return type="void">
</return>
<argument index="0" name="rotating" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_screen_drawing_enabled">
<return type="void">
</return>
<argument index="0" name="screen_drawing_enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_v_drag_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_v_offset">
<return type="void">
</return>
<argument index="0" name="ofs" type="float">
</argument>
<description>
</description>
</method>
<method name="set_zoom">
<return type="void">
</return>
<argument index="0" name="zoom" type="Vector2">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode">
</member>
<member name="current" type="bool" setter="_set_current" getter="is_current">
</member>
<member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin">
</member>
<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled">
</member>
<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin">
</member>
<member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin">
</member>
<member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin">
</member>
<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled">
</member>
<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled">
</member>
<member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled">
</member>
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled">
</member>
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit">
</member>
<member name="limit_left" type="int" setter="set_limit" getter="get_limit">
</member>
<member name="limit_right" type="int" setter="set_limit" getter="get_limit">
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled">
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit">
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
</member>
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating">
</member>
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled">
</member>
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing">
</member>
<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom">
</member>
</members>
<constants>
<constant name="ANCHOR_MODE_DRAG_CENTER" value="1">
</constant>
<constant name="ANCHOR_MODE_FIXED_TOP_LEFT" value="0">
</constant>
</constants>
</class>
|