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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.2">
	<brief_description>
		A node that will attach to a bone.
	</brief_description>
	<description>
		This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name">
			The name of the attached bone.
		</member>
	</members>
	<constants>
	</constants>
</class>