summaryrefslogtreecommitdiff
path: root/doc/classes/BaseButton.xml
blob: ffdc010987fb03a26e0a95b52ef0d542c452da65 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BaseButton" inherits="Control" category="Core" version="3.1">
	<brief_description>
		Base class for different kinds of buttons.
	</brief_description>
	<description>
		BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="_pressed" qualifiers="virtual">
			<return type="void">
			</return>
			<description>
				Called when the button is pressed.
			</description>
		</method>
		<method name="_toggled" qualifiers="virtual">
			<return type="void">
			</return>
			<argument index="0" name="button_pressed" type="bool">
			</argument>
			<description>
				Called when the button is toggled (only if toggle_mode is active).
			</description>
		</method>
		<method name="get_draw_mode" qualifiers="const">
			<return type="int" enum="BaseButton.DrawMode">
			</return>
			<description>
				Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
			</description>
		</method>
		<method name="is_hovered" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true if the mouse has entered the button and has not left it yet.
			</description>
		</method>
	</methods>
	<members>
		<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
			Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
		</member>
		<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask">
			Binary mask to choose which mouse buttons this button will respond to.
			To allow both left-click and right-click, set this to 3, because it's BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT.
		</member>
		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
			If [code]true[/code] the button is in disabled state and can't be clicked or toggled.
		</member>
		<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
			Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]).
		</member>
		<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
			[ButtonGroup] associated to the button.
		</member>
		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
			If [code]true[/code] the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
		</member>
		<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
			[Shortcut] associated to the button.
		</member>
		<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
			If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
		</member>
		<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
			If [code]true[/code] the button will add information about its shortcut in the tooltip.
		</member>
	</members>
	<signals>
		<signal name="button_down">
			<description>
				Emitted when the button starts being held down.
			</description>
		</signal>
		<signal name="button_up">
			<description>
				Emitted when the button stops being held down.
			</description>
		</signal>
		<signal name="pressed">
			<description>
				This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
			</description>
		</signal>
		<signal name="toggled">
			<argument index="0" name="button_pressed" type="bool">
			</argument>
			<description>
				This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]pressed[/i] argument.
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="DRAW_NORMAL" value="0" enum="DrawMode">
			The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
		</constant>
		<constant name="DRAW_PRESSED" value="1" enum="DrawMode">
			The state of buttons are pressed.
		</constant>
		<constant name="DRAW_HOVER" value="2" enum="DrawMode">
			The state of buttons are hovered.
		</constant>
		<constant name="DRAW_DISABLED" value="3" enum="DrawMode">
			The state of buttons are disabled.
		</constant>
		<constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode">
		</constant>
		<constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode">
			Require just a press to consider the button clicked.
		</constant>
		<constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode">
			Require a press and a subsequent release before considering the button clicked.
		</constant>
	</constants>
</class>