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<?xml version="1.0" encoding="UTF-8" ?>
<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.2">
	<brief_description>
		Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function.
	</brief_description>
	<description>
		Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="copy_mode" type="int" setter="set_copy_mode" getter="get_copy_mode" enum="BackBufferCopy.CopyMode">
			Buffer mode. See [enum CopyMode] constants.
		</member>
		<member name="rect" type="Rect2" setter="set_rect" getter="get_rect">
			The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT].
		</member>
	</members>
	<constants>
		<constant name="COPY_MODE_DISABLED" value="0" enum="CopyMode">
			Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
		</constant>
		<constant name="COPY_MODE_RECT" value="1" enum="CopyMode">
			BackBufferCopy buffers a rectangular region.
		</constant>
		<constant name="COPY_MODE_VIEWPORT" value="2" enum="CopyMode">
			BackBufferCopy buffers the entire screen.
		</constant>
	</constants>
</class>