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path: root/doc/classes/AudioStreamSample.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2">
	<brief_description>
		Stores audio data loaded from [code].wav[/code] files.
	</brief_description>
	<description>
		AudioStreamSample stores sound samples loaded from [code].wav[/code] files. To play the stored sound use an [AudioStreamPlayer] (for background music) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
		This class can also be used to store dynamically generated PCM audio data.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="save_to_wav">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="path" type="String">
			</argument>
			<description>
				Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
				Note that a [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
			</description>
		</method>
	</methods>
	<members>
		<member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
			Contains the audio data in bytes.
		</member>
		<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
			Audio format. See FORMAT_* constants for values.
		</member>
		<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin">
			Loop start in bytes.
		</member>
		<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end">
			Loop end in bytes.
		</member>
		<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode">
			Loop mode. See LOOP_* constants for values.
		</member>
		<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate">
			The sample rate for mixing this audio.
		</member>
		<member name="stereo" type="bool" setter="set_stereo" getter="is_stereo">
			If [code]true[/code], audio is stereo. Default value: [code]false[/code].
		</member>
	</members>
	<constants>
		<constant name="FORMAT_8_BITS" value="0" enum="Format">
			Audio codec 8 bit.
		</constant>
		<constant name="FORMAT_16_BITS" value="1" enum="Format">
			Audio codec 16 bit.
		</constant>
		<constant name="FORMAT_IMA_ADPCM" value="2" enum="Format">
			Audio codec IMA ADPCM.
		</constant>
		<constant name="LOOP_DISABLED" value="0" enum="LoopMode">
			Audio does not loop.
		</constant>
		<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
			Audio loops the data between loop_begin and loop_end playing forward only.
		</constant>
		<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
			Audio loops the data between loop_begin and loop_end playing back and forth.
		</constant>
		<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">
			Audio loops the data between loop_begin and loop_end playing backward only.
		</constant>
	</constants>
</class>