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path: root/doc/classes/AudioStreamPlayer3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.0-rc1">
	<brief_description>
		Plays 3D sound in 3D space
	</brief_description>
	<description>
		Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
	</description>
	<tutorials>
		http://docs.godotengine.org/en/latest/learning/features/audio/index.html
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_playback_position">
			<return type="float">
			</return>
			<description>
				Returns the position in the [AudioStream].
			</description>
		</method>
		<method name="play">
			<return type="void">
			</return>
			<argument index="0" name="from_position" type="float" default="0.0">
			</argument>
			<description>
				Plays the audio from the given position 'from_position', in seconds.
			</description>
		</method>
		<method name="seek">
			<return type="void">
			</return>
			<argument index="0" name="to_position" type="float">
			</argument>
			<description>
				Sets the position from which audio will be played, in seconds.
			</description>
		</method>
		<method name="stop">
			<return type="void">
			</return>
			<description>
				Stops the audio.
			</description>
		</method>
	</methods>
	<members>
		<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
			Areas in which this sound plays.
		</member>
		<member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
			Dampens audio above this frequency, in Hz.
		</member>
		<member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
			Amount how much the filter affects the loudness, in dB.
		</member>
		<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
			Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
		</member>
		<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
			If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
		</member>
		<member name="bus" type="String" setter="set_bus" getter="get_bus">
			Bus on which this audio is playing.
		</member>
		<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
			Decides in which step the Doppler effect should be calculated.
		</member>
		<member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
			The angle in which the audio reaches cameras undampened.
		</member>
		<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
			If [code]true[/code] the audio should be dampened according to the direction of the sound.
		</member>
		<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
			dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
		</member>
		<member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
			Sets the absolute maximum of the soundlevel, in dB.
		</member>
		<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
			Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
		</member>
		<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
			Decides if audio should pause when source is outside of 'max_distance' range.
		</member>
		<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
			If [code]true[/code], audio is playing.
		</member>
		<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
			The [AudioStream] object to be played.
		</member>
		<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
			Base sound level unaffected by dampening, in dB.
		</member>
		<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
			Factor for the attenuation effect.
		</member>
	</members>
	<signals>
		<signal name="finished">
			<description>
				Fires when the audio stops playing.
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="ATTENUATION_INVERSE_DISTANCE" value="0" enum="AttenuationModel">
			Linear dampening of loudness according to distance.
		</constant>
		<constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1" enum="AttenuationModel">
			Squared dampening of loudness according to distance.
		</constant>
		<constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
			Logarithmic dampening of loudness according to distance.
		</constant>
		<constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
			Mix this audio in, even when it's out of range.
		</constant>
		<constant name="OUT_OF_RANGE_PAUSE" value="1" enum="OutOfRangeMode">
			Pause this audio when it gets out of range.
		</constant>
		<constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking">
			Disables doppler tracking.
		</constant>
		<constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking">
			Executes doppler tracking in idle step.
		</constant>
		<constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking">
			Executes doppler tracking in physics step.
		</constant>
	</constants>
</class>