summaryrefslogtreecommitdiff
path: root/doc/classes/AudioEffectSpectrumAnalyzer.xml
blob: 10d29ff8ab35de80adbd64777c12e56162ff4a69 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="4.0">
	<brief_description>
		Audio effect that can be used for real-time audio visualizations.
	</brief_description>
	<description>
		This audio effect does not affect sound output, but can be used for real-time audio visualizations.
		See also [AudioStreamGenerator] for procedurally generating sounds.
	</description>
	<tutorials>
		<link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
		<link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
			The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
		</member>
		<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2">
			The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
		</member>
		<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
		</member>
	</members>
	<constants>
		<constant name="FFT_SIZE_256" value="0" enum="FFTSize">
			Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
		</constant>
		<constant name="FFT_SIZE_512" value="1" enum="FFTSize">
			Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
		</constant>
		<constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
			Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
		</constant>
		<constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
			Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
		</constant>
		<constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
			Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
		</constant>
		<constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
			Represents the size of the [enum FFTSize] enum.
		</constant>
	</constants>
</class>