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path: root/doc/classes/AudioEffectReverb.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectReverb" inherits="AudioEffect" version="4.0">
	<brief_description>
		Adds a reverberation audio effect to an Audio bus.
		Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
	</brief_description>
	<description>
		Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
	</description>
	<tutorials>
		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
	</tutorials>
	<members>
		<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5">
			Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
		</member>
		<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
			Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
		</member>
		<member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0">
			High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
		</member>
		<member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4">
			Output percent of predelay. Value can range from 0 to 1.
		</member>
		<member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0">
			Time between the original signal and the early reflections of the reverb signal, in milliseconds.
		</member>
		<member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8">
			Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
		</member>
		<member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0">
			Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
		</member>
		<member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5">
			Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
		</member>
	</members>
</class>