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path: root/doc/classes/AnimationTree.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTree" inherits="Node" version="4.0">
	<brief_description>
		A node to be used for advanced animation transitions in an [AnimationPlayer].
	</brief_description>
	<description>
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
		<link>https://github.com/godotengine/tps-demo</link>
	</tutorials>
	<methods>
		<method name="advance">
			<return type="void">
			</return>
			<argument index="0" name="delta" type="float">
			</argument>
			<description>
				Manually advance the animations by the specified time (in seconds).
			</description>
		</method>
		<method name="get_root_motion_transform" qualifiers="const">
			<return type="Transform">
			</return>
			<description>
			</description>
		</method>
		<method name="rename_parameter">
			<return type="void">
			</return>
			<argument index="0" name="old_name" type="String">
			</argument>
			<argument index="1" name="new_name" type="String">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="active" type="bool" setter="set_active" getter="is_active" default="false">
			If [code]true[/code], the [AnimationTree] will be processing.
		</member>
		<member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath(&quot;&quot;)">
			The path to the [AnimationPlayer] used for animating.
		</member>
		<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode" default="1">
			The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes.
		</member>
		<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath(&quot;&quot;)">
		</member>
		<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
			The root animation node of this [AnimationTree]. See [AnimationNode].
		</member>
	</members>
	<constants>
		<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
			The animations will progress during the physics frame (i.e. [method Node._physics_process]).
		</constant>
		<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
			The animations will progress during the idle frame (i.e. [method Node._process]).
		</constant>
		<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
			The animations will only progress manually (see [method advance]).
		</constant>
	</constants>
</class>