summaryrefslogtreecommitdiff
path: root/doc/classes/AnimationPlayer.xml
blob: 73db6f04415a5de514cbc12e8398fb3acb93e859 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationPlayer" inherits="Node" category="Core" version="3.2">
	<brief_description>
		Container and player of [Animation] resources.
	</brief_description>
	<description>
		An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link>
		<link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="add_animation">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<argument index="1" name="animation" type="Animation">
			</argument>
			<description>
				Adds [code]animation[/code] to the player accessible with the key [code]name[/code].
			</description>
		</method>
		<method name="advance">
			<return type="void">
			</return>
			<argument index="0" name="delta" type="float">
			</argument>
			<description>
				Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
			</description>
		</method>
		<method name="animation_get_next" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="anim_from" type="String">
			</argument>
			<description>
				Returns the name of the next animation in the queue.
			</description>
		</method>
		<method name="animation_set_next">
			<return type="void">
			</return>
			<argument index="0" name="anim_from" type="String">
			</argument>
			<argument index="1" name="anim_to" type="String">
			</argument>
			<description>
				Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] animation completes.
			</description>
		</method>
		<method name="clear_caches">
			<return type="void">
			</return>
			<description>
				[code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
			</description>
		</method>
		<method name="clear_queue">
			<return type="void">
			</return>
			<description>
				Clears all queued, unplayed animations.
			</description>
		</method>
		<method name="find_animation" qualifiers="const">
			<return type="String">
			</return>
			<argument index="0" name="animation" type="Animation">
			</argument>
			<description>
				Returns the name of [code]animation[/code] or empty string if not found.
			</description>
		</method>
		<method name="get_animation" qualifiers="const">
			<return type="Animation">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found.
			</description>
		</method>
		<method name="get_animation_list" qualifiers="const">
			<return type="PoolStringArray">
			</return>
			<description>
				Returns the list of stored animation names.
			</description>
		</method>
		<method name="get_blend_time" qualifiers="const">
			<return type="float">
			</return>
			<argument index="0" name="anim_from" type="String">
			</argument>
			<argument index="1" name="anim_to" type="String">
			</argument>
			<description>
				Get the blend time (in seconds) between two animations, referenced by their names.
			</description>
		</method>
		<method name="get_playing_speed" qualifiers="const">
			<return type="float">
			</return>
			<description>
				Get the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method.
			</description>
		</method>
		<method name="get_queue">
			<return type="PoolStringArray">
			</return>
			<description>
			</description>
		</method>
		<method name="has_animation" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
			</description>
		</method>
		<method name="is_playing" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if playing an animation.
			</description>
		</method>
		<method name="play">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String" default="&quot;&quot;">
			</argument>
			<argument index="1" name="custom_blend" type="float" default="-1">
			</argument>
			<argument index="2" name="custom_speed" type="float" default="1.0">
			</argument>
			<argument index="3" name="from_end" type="bool" default="false">
			</argument>
			<description>
				Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
				If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation.
			</description>
		</method>
		<method name="play_backwards">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String" default="&quot;&quot;">
			</argument>
			<argument index="1" name="custom_blend" type="float" default="-1">
			</argument>
			<description>
				Play the animation with key [code]name[/code] in reverse.
				If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards.
			</description>
		</method>
		<method name="queue">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Queue an animation for playback once the current one is done.
			</description>
		</method>
		<method name="remove_animation">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Remove the animation with key [code]name[/code].
			</description>
		</method>
		<method name="rename_animation">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<argument index="1" name="newname" type="String">
			</argument>
			<description>
				Rename an existing animation with key [code]name[/code] to [code]newname[/code].
			</description>
		</method>
		<method name="seek">
			<return type="void">
			</return>
			<argument index="0" name="seconds" type="float">
			</argument>
			<argument index="1" name="update" type="bool" default="false">
			</argument>
			<description>
				Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
			</description>
		</method>
		<method name="set_blend_time">
			<return type="void">
			</return>
			<argument index="0" name="anim_from" type="String">
			</argument>
			<argument index="1" name="anim_to" type="String">
			</argument>
			<argument index="2" name="sec" type="float">
			</argument>
			<description>
				Specify a blend time (in seconds) between two animations, referenced by their names.
			</description>
		</method>
		<method name="stop">
			<return type="void">
			</return>
			<argument index="0" name="reset" type="bool" default="true">
			</argument>
			<description>
				Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
				If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method.
			</description>
		</method>
	</methods>
	<members>
		<member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation">
			If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation].
		</member>
		<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
			The name of the animation to play when the scene loads. Default value: [code]""[/code].
		</member>
		<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
			The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code].
		</member>
		<member name="current_animation_length" type="float" setter="" getter="get_current_animation_length">
			The length (in seconds) of the currently being played animation.
		</member>
		<member name="current_animation_position" type="float" setter="" getter="get_current_animation_position">
			The position (in seconds) of the currently playing animation.
		</member>
		<member name="playback_active" type="bool" setter="set_active" getter="is_active">
			If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code].
		</member>
		<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
			The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
		</member>
		<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
			The process notification in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code].
		</member>
		<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale">
			The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code].
		</member>
		<member name="root_node" type="NodePath" setter="set_root" getter="get_root">
			The node from which node path references will travel. Default value: [code]".."[/code].
		</member>
	</members>
	<signals>
		<signal name="animation_changed">
			<argument index="0" name="old_name" type="String">
			</argument>
			<argument index="1" name="new_name" type="String">
			</argument>
			<description>
				If the currently being played animation changes, this signal will notify of such change.
			</description>
		</signal>
		<signal name="animation_finished">
			<argument index="0" name="anim_name" type="String">
			</argument>
			<description>
				Notifies when an animation finished playing.
			</description>
		</signal>
		<signal name="animation_started">
			<argument index="0" name="anim_name" type="String">
			</argument>
			<description>
				Notifies when an animation starts playing.
			</description>
		</signal>
		<signal name="caches_cleared">
			<description>
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
			Process animation during the physics process. This is especially useful when animating physics bodies.
		</constant>
		<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
			Process animation during the idle process.
		</constant>
		<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
			Do not process animation. Use the 'advance' method to process the animation manually.
		</constant>
	</constants>
</class>