summaryrefslogtreecommitdiff
path: root/doc/classes/AnimationNodeBlendSpace2D.xml
blob: 478a5589095789ee9ead6dd7b9f904864333a8b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" version="3.2">
	<brief_description>
		Blends linearly between three [AnimationNode] of any type placed in a 2D space.
	</brief_description>
	<description>
		A resource to add to an [AnimationNodeBlendTree].
		This node allows you to blend linearly between three animations using a [Vector2] weight.
		You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
	</tutorials>
	<methods>
		<method name="add_blend_point">
			<return type="void">
			</return>
			<argument index="0" name="node" type="AnimationRootNode">
			</argument>
			<argument index="1" name="pos" type="Vector2">
			</argument>
			<argument index="2" name="at_index" type="int" default="-1">
			</argument>
			<description>
				Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
			</description>
		</method>
		<method name="add_triangle">
			<return type="void">
			</return>
			<argument index="0" name="x" type="int">
			</argument>
			<argument index="1" name="y" type="int">
			</argument>
			<argument index="2" name="z" type="int">
			</argument>
			<argument index="3" name="at_index" type="int" default="-1">
			</argument>
			<description>
				Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
			</description>
		</method>
		<method name="get_blend_point_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Returns the number of points in the blend space.
			</description>
		</method>
		<method name="get_blend_point_node" qualifiers="const">
			<return type="AnimationRootNode">
			</return>
			<argument index="0" name="point" type="int">
			</argument>
			<description>
				Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
			</description>
		</method>
		<method name="get_blend_point_position" qualifiers="const">
			<return type="Vector2">
			</return>
			<argument index="0" name="point" type="int">
			</argument>
			<description>
				Returns the position of the point at index [code]point[/code].
			</description>
		</method>
		<method name="get_triangle_count" qualifiers="const">
			<return type="int">
			</return>
			<description>
				Returns the number of triangles in the blend space.
			</description>
		</method>
		<method name="get_triangle_point">
			<return type="int">
			</return>
			<argument index="0" name="triangle" type="int">
			</argument>
			<argument index="1" name="point" type="int">
			</argument>
			<description>
				Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code].
			</description>
		</method>
		<method name="remove_blend_point">
			<return type="void">
			</return>
			<argument index="0" name="point" type="int">
			</argument>
			<description>
				Removes the point at index [code]point[/code] from the blend space.
			</description>
		</method>
		<method name="remove_triangle">
			<return type="void">
			</return>
			<argument index="0" name="triangle" type="int">
			</argument>
			<description>
				Removes the triangle at index [code]triangle[/code] from the blend space.
			</description>
		</method>
		<method name="set_blend_point_node">
			<return type="void">
			</return>
			<argument index="0" name="point" type="int">
			</argument>
			<argument index="1" name="node" type="AnimationRootNode">
			</argument>
			<description>
				Changes the [AnimationNode] referenced by the point at index [code]point[/code].
			</description>
		</method>
		<method name="set_blend_point_position">
			<return type="void">
			</return>
			<argument index="0" name="point" type="int">
			</argument>
			<argument index="1" name="pos" type="Vector2">
			</argument>
			<description>
				Updates the position of the point at index [code]point[/code] on the blend axis.
			</description>
		</method>
	</methods>
	<members>
		<member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
			If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
		</member>
		<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
			Controls the interpolation between animations. See [enum BlendMode] constants.
		</member>
		<member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2( 1, 1 )">
			The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
		</member>
		<member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2( -1, -1 )">
			The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
		</member>
		<member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0.1, 0.1 )">
			Position increment to snap to when moving a point.
		</member>
		<member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default="&quot;x&quot;">
			Name of the blend space's X axis.
		</member>
		<member name="y_label" type="String" setter="set_y_label" getter="get_y_label" default="&quot;y&quot;">
			Name of the blend space's Y axis.
		</member>
	</members>
	<signals>
		<signal name="triangles_updated">
			<description>
				Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
			</description>
		</signal>
	</signals>
	<constants>
		<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
			The interpolation between animations is linear.
		</constant>
		<constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
			The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
		</constant>
		<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
			Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
		</constant>
	</constants>
</class>