summaryrefslogtreecommitdiff
path: root/doc/classes/AnimatedSprite3D.xml
blob: 1607a2e1059106c0ad415911129d40c35ad566e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.2">
	<brief_description>
		2D sprite node in 3D world, that can use multiple 2D textures for animation.
	</brief_description>
	<description>
		Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="is_playing" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Return true if an animation if currently being played.
			</description>
		</method>
		<method name="play">
			<return type="void">
			</return>
			<argument index="0" name="anim" type="String" default="&quot;&quot;">
			</argument>
			<description>
				Play the animation set in parameter. If no parameter is provided, the current animation is played.
			</description>
		</method>
		<method name="stop">
			<return type="void">
			</return>
			<description>
				Stop the current animation (does not reset the frame counter).
			</description>
		</method>
	</methods>
	<members>
		<member name="animation" type="String" setter="set_animation" getter="get_animation">
			The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
		</member>
		<member name="frame" type="int" setter="set_frame" getter="get_frame">
			The displayed animation frame's index.
		</member>
		<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
			The [SpriteFrames] resource containing the animation(s).
		</member>
		<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
			If [code]true[/code], the [member animation] is currently playing.
		</member>
	</members>
	<signals>
		<signal name="frame_changed">
			<description>
				Emitted when [member frame] changed.
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>